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    <title>Wonderland</title>
    <link>https://wonderland2134.tistory.com/</link>
    <description>자유인의 탐구 생활</description>
    <language>ko</language>
    <pubDate>Tue, 7 Apr 2026 20:34:17 +0900</pubDate>
    <generator>TISTORY</generator>
    <ttl>100</ttl>
    <managingEditor>Barefoot_soul</managingEditor>
    <image>
      <title>Wonderland</title>
      <url>https://tistory1.daumcdn.net/tistory/8084841/attach/3d0af30142114f3682d07532c94e8cab</url>
      <link>https://wonderland2134.tistory.com</link>
    </image>
    <item>
      <title>Section 06. 실내 라이팅 &amp;amp; 시네마틱 연출</title>
      <link>https://wonderland2134.tistory.com/42</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;18.포폴 기획 및 콘셉트 설정&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[씬 콘셉트 정의하기, 레퍼런스 보드제작, 컬러 팔레트 설계]&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1207&quot; data-origin-height=&quot;904&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/CKp0M/btsQ4ks0Pa8/KD22eHUuNcsSOYOpwqfNk1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/CKp0M/btsQ4ks0Pa8/KD22eHUuNcsSOYOpwqfNk1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/CKp0M/btsQ4ks0Pa8/KD22eHUuNcsSOYOpwqfNk1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FCKp0M%2FbtsQ4ks0Pa8%2FKD22eHUuNcsSOYOpwqfNk1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;603&quot; height=&quot;452&quot; data-origin-width=&quot;1207&quot; data-origin-height=&quot;904&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1563&quot; data-origin-height=&quot;800&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cU4cR8/btsQ5W5OFHf/KI3tumUJt8gCM7Pw4eZQ7K/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cU4cR8/btsQ5W5OFHf/KI3tumUJt8gCM7Pw4eZQ7K/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cU4cR8/btsQ5W5OFHf/KI3tumUJt8gCM7Pw4eZQ7K/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcU4cR8%2FbtsQ5W5OFHf%2FKI3tumUJt8gCM7Pw4eZQ7K%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;620&quot; height=&quot;317&quot; data-origin-width=&quot;1563&quot; data-origin-height=&quot;800&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1474&quot; data-origin-height=&quot;967&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/p3BMM/btsQ4V0OWEH/jy1I81BmvpAFgpLnCuC8G1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/p3BMM/btsQ4V0OWEH/jy1I81BmvpAFgpLnCuC8G1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/p3BMM/btsQ4V0OWEH/jy1I81BmvpAFgpLnCuC8G1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fp3BMM%2FbtsQ4V0OWEH%2Fjy1I81BmvpAFgpLnCuC8G1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1474&quot; height=&quot;967&quot; data-origin-width=&quot;1474&quot; data-origin-height=&quot;967&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;같은 공간안에서도 팔레트 변화를 준다.&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;19. 시퀀서를 이용한 카메라와 캐릭터 애니메이션 연출&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[Infiltrator Demo&amp;nbsp; 시퀀서 활용]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;카메라 애니메이션 데이터 가져오기&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[시퀀서 정리와 애니메이션 리타겟팅]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;캐릭터 교체, 불필요한 트랙 정리&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[위치 자세 카메라 보정]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Dark Ruins 환경에 맞춘 세부 조정&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>CG</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/42</guid>
      <comments>https://wonderland2134.tistory.com/42#entry42comment</comments>
      <pubDate>Thu, 9 Oct 2025 00:58:57 +0900</pubDate>
    </item>
    <item>
      <title>Section 05 레퍼런스 보드 제작</title>
      <link>https://wonderland2134.tistory.com/41</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;16 기본이론과 컬러 팔레트 이해&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[HSV] 색의 3요소&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1645&quot; data-origin-height=&quot;953&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/lTVk0/btsQ3etBNfI/15khKi94HzFfIWMGN99sak/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/lTVk0/btsQ3etBNfI/15khKi94HzFfIWMGN99sak/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/lTVk0/btsQ3etBNfI/15khKi94HzFfIWMGN99sak/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FlTVk0%2FbtsQ3etBNfI%2F15khKi94HzFfIWMGN99sak%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1645&quot; height=&quot;953&quot; data-origin-width=&quot;1645&quot; data-origin-height=&quot;953&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;HUE&amp;nbsp; 빛의 파장 차이에서오는 물리적 차이를 나타낸것&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;saturation 채도&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Value 명암&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1676&quot; data-origin-height=&quot;1017&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/NuRpk/btsQ508bVbn/JPXSiqfNn8aqf4LnKTuK5K/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/NuRpk/btsQ508bVbn/JPXSiqfNn8aqf4LnKTuK5K/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/NuRpk/btsQ508bVbn/JPXSiqfNn8aqf4LnKTuK5K/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FNuRpk%2FbtsQ508bVbn%2FJPXSiqfNn8aqf4LnKTuK5K%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1676&quot; height=&quot;1017&quot; data-origin-width=&quot;1676&quot; data-origin-height=&quot;1017&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;가산 혼합 : 미디어&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;감산 혼합 : 물질세계 혼합 방식&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1912&quot; data-origin-height=&quot;831&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cpUIW4/btsQ5C0M6OL/8W8lxlrizVL3YMNlsIpNf1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cpUIW4/btsQ5C0M6OL/8W8lxlrizVL3YMNlsIpNf1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cpUIW4/btsQ5C0M6OL/8W8lxlrizVL3YMNlsIpNf1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcpUIW4%2FbtsQ5C0M6OL%2F8W8lxlrizVL3YMNlsIpNf1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1912&quot; height=&quot;831&quot; data-origin-width=&quot;1912&quot; data-origin-height=&quot;831&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1687&quot; data-origin-height=&quot;967&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bx5OQr/btsQ4o926lY/3SxRnG83WGApVcaCsyx6A0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bx5OQr/btsQ4o926lY/3SxRnG83WGApVcaCsyx6A0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bx5OQr/btsQ4o926lY/3SxRnG83WGApVcaCsyx6A0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fbx5OQr%2FbtsQ4o926lY%2F3SxRnG83WGApVcaCsyx6A0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1687&quot; height=&quot;967&quot; data-origin-width=&quot;1687&quot; data-origin-height=&quot;967&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1712&quot; data-origin-height=&quot;1002&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cOAV5S/btsQ3D7DR6W/6dQYKyV1qdNTFwSkUY4D1k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cOAV5S/btsQ3D7DR6W/6dQYKyV1qdNTFwSkUY4D1k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cOAV5S/btsQ3D7DR6W/6dQYKyV1qdNTFwSkUY4D1k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcOAV5S%2FbtsQ3D7DR6W%2F6dQYKyV1qdNTFwSkUY4D1k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1712&quot; height=&quot;1002&quot; data-origin-width=&quot;1712&quot; data-origin-height=&quot;1002&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;871&quot; data-origin-height=&quot;403&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/IL0NW/btsQ69qSD7u/gG0y6C0hgCIAMgUCaiokOk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/IL0NW/btsQ69qSD7u/gG0y6C0hgCIAMgUCaiokOk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/IL0NW/btsQ69qSD7u/gG0y6C0hgCIAMgUCaiokOk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FIL0NW%2FbtsQ69qSD7u%2FgG0y6C0hgCIAMgUCaiokOk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;871&quot; height=&quot;403&quot; data-origin-width=&quot;871&quot; data-origin-height=&quot;403&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;846&quot; data-origin-height=&quot;144&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/zbBL7/btsQ7zQoJcJ/MicSe5lKIhiLO0tVFSs2L0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/zbBL7/btsQ7zQoJcJ/MicSe5lKIhiLO0tVFSs2L0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/zbBL7/btsQ7zQoJcJ/MicSe5lKIhiLO0tVFSs2L0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FzbBL7%2FbtsQ7zQoJcJ%2FMicSe5lKIhiLO0tVFSs2L0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;846&quot; height=&quot;144&quot; data-origin-width=&quot;846&quot; data-origin-height=&quot;144&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Main color / 주요 색상 : 장면전체의 톤을 잡아주는 색상 , 보통 배경이나 가장 큰 면적을 차지하는 색상을 선택&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;secondary color /보조색상 : 메인컬러를 보완하면서 균형을 맞추는 색, 중간 크기의 오브젝트, 캐릭터 의상, 건물 디테일 등에서 뽑는다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Accent color/강조색상 : 화면에서 가장 눈에 띄는 포인트 컬러, 면적은 작지만 관객의 시선을 끌어주는데 중요한 역할을 한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Nuetral light/ 밝은 중립 색상 : 밝은 회색, 흰색, 베이지 처럼 톤 밸런스를 맞추는 색, 지나치게 튀지 않으면서 밝기 영역을 잡아준다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Nuetral Dark/ 어두운 중립 톤 : 블랙, 챠콜 그레이, 다크브라운 처럼 명암 대비를&amp;nbsp; 잡아주는 색, 그림자 영역이나 어두운 배경을 안정적으로 표현&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/41</guid>
      <comments>https://wonderland2134.tistory.com/41#entry41comment</comments>
      <pubDate>Thu, 9 Oct 2025 00:50:39 +0900</pubDate>
    </item>
    <item>
      <title>Section 04 자연광 기반 시간대 및 날씨 변화 연출</title>
      <link>https://wonderland2134.tistory.com/40</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;11. 언리얼 엔진의 자연광 환경 시스템 이해하기&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[Exterior Lighiting 핵심 요소]&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;Directional Light&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;Sky Atmosphere&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&amp;nbsp;&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;Sky Light&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&amp;nbsp;&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;Exponential Height Fog&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;&amp;nbsp;&lt;/h3&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;Volumetric Cloud&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[효율적인 라이팅 관리]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Environment Light Mixer 활&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;12. EV100 개념 이해 및 정오라이팅&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1684&quot; data-origin-height=&quot;998&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bl2JSI/btsQ5hvMYCU/rx2FAbaDJsNGPnWG6QbOr1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bl2JSI/btsQ5hvMYCU/rx2FAbaDJsNGPnWG6QbOr1/img.png&quot; data-alt=&quot;이거 마반장님 카메라 강의때 배웠던거&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bl2JSI/btsQ5hvMYCU/rx2FAbaDJsNGPnWG6QbOr1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fbl2JSI%2FbtsQ5hvMYCU%2Frx2FAbaDJsNGPnWG6QbOr1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1684&quot; height=&quot;998&quot; data-origin-width=&quot;1684&quot; data-origin-height=&quot;998&quot;/&gt;&lt;/span&gt;&lt;figcaption&gt;이거 마반장님 카메라 강의때 배웠던거&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1631&quot; data-origin-height=&quot;1064&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cxIdBQ/btsQ5FiT5J6/kP3VmzuJiQc78nrcCJUJQ1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cxIdBQ/btsQ5FiT5J6/kP3VmzuJiQc78nrcCJUJQ1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cxIdBQ/btsQ5FiT5J6/kP3VmzuJiQc78nrcCJUJQ1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcxIdBQ%2FbtsQ5FiT5J6%2FkP3VmzuJiQc78nrcCJUJQ1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1631&quot; height=&quot;1064&quot; data-origin-width=&quot;1631&quot; data-origin-height=&quot;1064&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;이 장면이 얼마나 밝아야하는가 EV 값이 높아질수록 더 밝은 환경&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1671&quot; data-origin-height=&quot;1023&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/s4tV0/btsQ2iDhDPb/Xr2L662vkFRtridg2KFILK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/s4tV0/btsQ2iDhDPb/Xr2L662vkFRtridg2KFILK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/s4tV0/btsQ2iDhDPb/Xr2L662vkFRtridg2KFILK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fs4tV0%2FbtsQ2iDhDPb%2FXr2L662vkFRtridg2KFILK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1671&quot; height=&quot;1023&quot; data-origin-width=&quot;1671&quot; data-origin-height=&quot;1023&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;프로젝트 세팅에서 auto expose 자동노출 값 꺼주기 &amp;gt; 십만 lux&amp;nbsp; 가 실제의 태양&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;postprocess volume 넣어주고 무한 설정 눌러주고&amp;nbsp; &amp;nbsp; exposure0으로 두는것이 좋다&amp;nbsp; min max 설정 해주기&amp;gt; 같은값으로 고정&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;13. 노출 최적화 실습&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[HDRI 기반 라이트 세팅]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://polyhaven.com/&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://polyhaven.com/&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1759930393791&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;website&quot; data-og-title=&quot;Poly Haven &amp;bull; Poly Haven&quot; data-og-description=&quot;The Public 3D Asset Library&quot; data-og-host=&quot;polyhaven.com&quot; data-og-source-url=&quot;https://polyhaven.com/&quot; data-og-url=&quot;https://polyhaven.com/&quot; data-og-image=&quot;https://scrap.kakaocdn.net/dn/dZXWAc/hyZKIdqVHH/Wt4BRAJnXSm0dGiAFEm8KK/img.jpg?width=630&amp;amp;height=354&amp;amp;face=0_0_630_354,https://scrap.kakaocdn.net/dn/dC9xLw/hyZKGfBMw4/BSfNH9JJejYo7z7Qy1VPzk/img.jpg?width=630&amp;amp;height=354&amp;amp;face=0_0_630_354,https://scrap.kakaocdn.net/dn/bsr5nc/hyZKBmFIGY/URNVYvNHrhgRT7HcETp4zk/img.png?width=300&amp;amp;height=300&amp;amp;face=0_0_300_300&quot;&gt;&lt;a href=&quot;https://polyhaven.com/&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://polyhaven.com/&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url('https://scrap.kakaocdn.net/dn/dZXWAc/hyZKIdqVHH/Wt4BRAJnXSm0dGiAFEm8KK/img.jpg?width=630&amp;amp;height=354&amp;amp;face=0_0_630_354,https://scrap.kakaocdn.net/dn/dC9xLw/hyZKGfBMw4/BSfNH9JJejYo7z7Qy1VPzk/img.jpg?width=630&amp;amp;height=354&amp;amp;face=0_0_630_354,https://scrap.kakaocdn.net/dn/bsr5nc/hyZKBmFIGY/URNVYvNHrhgRT7HcETp4zk/img.png?width=300&amp;amp;height=300&amp;amp;face=0_0_300_300');&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;Poly Haven &amp;bull; Poly Haven&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;The Public 3D Asset Library&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;polyhaven.com&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[메타데이터 활용 물리적 노출 교정]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[게임 플레이 최적화를 위한 노출 안정화]&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;14. 시간대별 라이팅 변화 (정오-석양-야간)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[Day Sequence 소개]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[SunMoonDaySequence Actor 세팅]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;플러그인 활성화&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Root Sequence &amp;amp; Collection 구조&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[시간을 따라 변하는 빛]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;정오 &amp;gt; 석양 &amp;gt; 야간&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;15. 날씨 조건별 라이팅 대응 방법&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;울트라 다이나믹 스카이 활용법&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;시네마틱 모드로 바꿔 주기&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;470&quot; data-origin-height=&quot;722&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/Aw9BO/btsQ2sTllVT/OqUs646qDLKAuMlmsTkDtk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/Aw9BO/btsQ2sTllVT/OqUs646qDLKAuMlmsTkDtk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/Aw9BO/btsQ2sTllVT/OqUs646qDLKAuMlmsTkDtk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FAw9BO%2FbtsQ2sTllVT%2FOqUs646qDLKAuMlmsTkDtk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;470&quot; height=&quot;722&quot; data-origin-width=&quot;470&quot; data-origin-height=&quot;722&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;</description>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/40</guid>
      <comments>https://wonderland2134.tistory.com/40#entry40comment</comments>
      <pubDate>Thu, 9 Oct 2025 00:27:24 +0900</pubDate>
    </item>
    <item>
      <title>Section 03. 3point 라이트의 기초</title>
      <link>https://wonderland2134.tistory.com/39</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;08. 3point lighting&amp;nbsp; 이해하기&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[3점 조명의 기본 개념 이해하기]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키라이트 : 캐릭터의 전체적인 인상과 분위기 결정&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;대부분 광원을 넓혀서 사용한다. spot 이나 Rect light&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;수평 45 수직 45 지점에서 시작&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[Key, Fill, Hair.Kicker light의 역할과 배치]&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;755&quot; data-origin-height=&quot;363&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/5xy6F/btsQ3Dmg330/YYSiksKz98gl0F1T4csnoK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/5xy6F/btsQ3Dmg330/YYSiksKz98gl0F1T4csnoK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/5xy6F/btsQ3Dmg330/YYSiksKz98gl0F1T4csnoK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2F5xy6F%2FbtsQ3Dmg330%2FYYSiksKz98gl0F1T4csnoK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;580&quot; height=&quot;279&quot; data-origin-width=&quot;755&quot; data-origin-height=&quot;363&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;백라이트 즉 헤어 킥커 라이트 : 윤곽선을 배경과 분리해 입체감 살려주는 역할&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;통틀어 림라이트 라고 불리기도 한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;헤어라이트 : 보통 캐릭터 머리 뒤쪽 약간 뒤에서 아래 방향으로 비춘다 &amp;gt; 언리얼 에서 주로 spot light 나 작은 rect light 를 사용한다. con angle 이나 소스 크기를 조절해 얼굴에는 빛이 닿지 않도록 조정&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키커라이트는 &amp;gt; 캐릭터의 측후면으로 들어와 인물의 윤곽선에 강항 하이라이트를 만들어준다. 언리얼에서는 세로로 긴 렉라이트를 사용하거나 스팟 라이트를 좁은 각도로 설정해서 어깨 턱선 뺨라인을 따라 빛을 줄수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[언리얼 엔진에서 3점 조명 구현 tip]&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;09. 시퀀서를 활용한 turn around animation&amp;nbsp; 연출&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[level sequence 로 턴테이블 타임라인 구성하기]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[카메라, 피벗, 회전축 세팅 실습]&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;10.&amp;nbsp; 뮤비렌더 큐 영상 출력 실습&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;렌더링 출력 할때 알파값 켜주기 렌더링 창 , 프로젝트 설정에서 두개다 켜주고 추출해야됨&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/39</guid>
      <comments>https://wonderland2134.tistory.com/39#entry39comment</comments>
      <pubDate>Wed, 8 Oct 2025 21:38:38 +0900</pubDate>
    </item>
    <item>
      <title>section 02 라이팅 기본 용어와 개념</title>
      <link>https://wonderland2134.tistory.com/38</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;4강&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[빛과 색의 기초 개념]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[라이팅 핵심 용어]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Direct light&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Highlight &amp;gt; 반짝이는 포인트&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;halftone= shading&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Terminator &amp;gt; 경계선&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Core shadow 빛이 전혀 도달하지 않은 가장 검은 부분&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Cast shadow&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Occulusion shadow &amp;gt;&amp;gt; embient occulusion&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;br /&gt;이건 라이팅과 쉐이딩을 이해하는 핵심이에요.&lt;br /&gt;각 단어를 &lt;b&gt;한 줄 정의 + 시각적 이미지로 떠올리기 쉽게&lt;/b&gt; 설명할게요  &lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  빛과 그림자 기본 용어 정리&lt;/h2&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;용어 간단한 정의 쉽게 이해하기&lt;/p&gt;
&lt;table style=&quot;border-collapse: collapse; width: 100%;&quot; border=&quot;1&quot; data-ke-align=&quot;alignLeft&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Direct Light&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;태양이나 조명처럼 &lt;b&gt;한 방향에서 오는 빛&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 햇빛, 스포트라이트&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Highlight&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;빛이 &lt;b&gt;가장 직접적으로 닿는 밝은 부분&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 얼굴의 콧대, 금속의 반짝임&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Halftone (Shading)&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;빛과 그림자 &lt;b&gt;중간 단계의 밝기 영역&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 구의 가운데 부분처럼 밝지도 어둡지도 않은 곳&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Terminator&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;b&gt;빛과 그림자의 경계선&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 구를 볼 때 절반이 딱 갈라지는 그 경계&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Core Shadow&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;빛이 &lt;b&gt;직접 닿지 않고&lt;/b&gt; 반사광도 거의 없는 &lt;b&gt;가장 어두운 내부 그림자&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 사과의 안쪽 깊은 어두운 부분&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Cast Shadow&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;물체가 다른 곳에 &lt;b&gt;던지는 그림자&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 책상 위의 컵 그림자&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Occlusion Shadow (Ambient Occlusion)&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;b&gt;빛이 거의 들어가지 않는 틈새의 부드러운 그림자&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;예: 바닥과 물체가 맞닿는 경계의 살짝 어두운 부분&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  한 문장으로 전체 요약&lt;/h2&gt;
&lt;blockquote data-ke-style=&quot;style1&quot;&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;빛이 오면 &lt;b&gt;하이라이트&lt;/b&gt;가 생기고,&lt;br /&gt;그 주변에 **하프톤(쉐이딩)**이 있고,&lt;br /&gt;&lt;b&gt;터미네이터&lt;/b&gt;를 지나면 &lt;b&gt;코어 섀도우&lt;/b&gt;가 되고,&lt;br /&gt;물체 밖으로는 &lt;b&gt;캐스트 섀도우&lt;/b&gt;,&lt;br /&gt;틈새에는 &lt;b&gt;오클루전 섀도우&lt;/b&gt;가 생긴다.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;☀️ 시각적으로 떠올리기&lt;/h2&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;구(球)에 빛을 비춘다고 상상해보세요:&lt;/p&gt;
&lt;pre class=&quot;cs&quot;&gt;&lt;code&gt;   ☀️&amp;rarr; 빛
   [Highlight]  &amp;larr; 가장 밝은 점
   [Halftone]   &amp;larr; 중간 톤
   [Terminator] &amp;larr; 빛과 어둠의 경계
   [Core Shadow]&amp;larr; 어두운 쪽 중심
   [Cast Shadow]&amp;larr; 바닥에 떨어진 그림자
   [Occlusion]  &amp;larr; 구와 바닥 사이의 틈 어둠
&lt;/code&gt;&lt;/pre&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1024&quot; data-origin-height=&quot;1024&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/dBoFtD/btsQ3HWvHGZ/WqSlwKofLW9grpjqqjKBF0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/dBoFtD/btsQ3HWvHGZ/WqSlwKofLW9grpjqqjKBF0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/dBoFtD/btsQ3HWvHGZ/WqSlwKofLW9grpjqqjKBF0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FdBoFtD%2FbtsQ3HWvHGZ%2FWqSlwKofLW9grpjqqjKBF0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1024&quot; height=&quot;1024&quot; data-origin-width=&quot;1024&quot; data-origin-height=&quot;1024&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[시선 유도 방식]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Focal point 관객이 어딜 봐야하는지 알려주는것이 바로 라이팅이다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;명암 Value 과 대비 Contrast&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키아로스쿠로 chiaroscuro&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Local contrast&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Flat Lighting&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;빛은 연출이다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[빛의 질감 차이]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Hard light&amp;nbsp; &amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Soft lignt&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[그림자의 역할]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그라운딩&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그림자의 길이에 따라 시간대나 감정선 표현&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp; Gobo lighting&amp;nbsp; &amp;gt; 창살 그림자 나뭇잎 그림자 등등&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;05&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[언리얼에서 사용하는&amp;nbsp; PBR 워크 플로우]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;PBR :&amp;nbsp; Physically based rendering&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;물리적으로 정확한 material의 조건&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;BRDF (=표면이 빛을 얼마나 반사하는지에 대한 수학적 표현 )는 음수가 될수 없다&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;BRDF&lt;/b&gt;는 &lt;b&gt;Bidirectional Reflectance Distribution Function&lt;/b&gt;의 약자로,&lt;br /&gt;한 표면이 &lt;b&gt;빛을 반사하는 특성&lt;/b&gt;을 수학적으로 표현하는 함수입니다.&lt;br /&gt;즉, &amp;ldquo;빛이 어느 방향에서 들어와서 어느 방향으로 얼마나 반사되는가&amp;rdquo;를 정의하는 것입니다.&lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  1. 기본 개념&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;BRDF는 다음과 같은 수식으로 표현됩니다:&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[&lt;br /&gt;f_r(\omega_i, \omega_o) = \frac{dL_o(\omega_o)}{dE_i(\omega_i)}&lt;br /&gt;]&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;( \omega_i ): 입사광 방향 (incoming light direction)&lt;/li&gt;
&lt;li&gt;( \omega_o ): 반사광 방향 (outgoing/view direction)&lt;/li&gt;
&lt;li&gt;( L_o ): 반사된 빛의 세기 (radiance)&lt;/li&gt;
&lt;li&gt;( E_i ): 입사 에너지 (irradiance)&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;  간단히 말해, &lt;b&gt;BRDF는 입사광 대비 반사광의 비율&lt;/b&gt;이에요.&lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  2. 주요 유형&lt;/h3&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;BRDF 종류&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 설명&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;예시&lt;/p&gt;
&lt;table style=&quot;border-collapse: collapse; width: 100%;&quot; border=&quot;1&quot; data-ke-align=&quot;alignLeft&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Lambertian&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;완전한 확산 반사. 모든 방향으로 동일하게 빛을 반사.&lt;/td&gt;
&lt;td&gt;종이, 석고&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Phong / Blinn-Phong&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;하이라이트 중심 반사. 거친 금속광 표현.&lt;/td&gt;
&lt;td&gt;플라스틱, 거친 금속&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Cook&amp;ndash;Torrance&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;물리 기반(PBR) BRDF. 거칠기와 금속성 반영.&lt;/td&gt;
&lt;td&gt;대부분의 PBR 재질&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;Disney BRDF&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;영화용 표준화된 PBR BRDF. 아티스트 친화적 파라미터&lt;/td&gt;
&lt;td&gt;Unreal, Blender 등 최신 렌더러&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  3. 언리얼 엔진이나 C4D에서의 BRDF&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;언리얼의 &lt;b&gt;&amp;ldquo;Base Color&amp;rdquo;, &amp;ldquo;Metallic&amp;rdquo;, &amp;ldquo;Roughness&amp;rdquo;&lt;/b&gt; 파라미터는 실제로 &lt;b&gt;Cook-Torrance BRDF 모델&lt;/b&gt;을 기반으로 작동합니다.&lt;/li&gt;
&lt;li&gt;예를 들어:
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;b&gt;Metallic = 1&lt;/b&gt; &amp;rarr; 금속 반사 특성 (빛의 대부분이 반사됨)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Roughness = 0&lt;/b&gt; &amp;rarr; 완전한 거울 반사 (specular)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Roughness = 1&lt;/b&gt; &amp;rarr; 확산 반사 (diffuse, 매트 질감)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  4. 확장 개념&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;b&gt;BTDF (Bidirectional Transmittance Distribution Function)&lt;/b&gt;: 투과되는 빛 (유리, 물 등)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;BSDF (Bidirectional Scattering Distribution Function)&lt;/b&gt;: BRDF + BTDF 통합 개념&lt;/li&gt;
&lt;li&gt;&lt;b&gt;BSSRDF (Bidirectional Surface Scattering Reflectance Distribution Function)&lt;/b&gt;: 표면 아래로 빛이 산란되는 경우 (피부, 밀랍 등)&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;br /&gt;&lt;br /&gt;둘 다 &amp;ldquo;빛의 반사&amp;rdquo;를 다루지만, &lt;b&gt;표현 범위와 물리적 의미가 다릅니다.&lt;/b&gt;&lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  1. 요약 비교표&lt;/h2&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;구분&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Reflection&amp;nbsp; &amp;nbsp;&lt;/b&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;b&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Specular&lt;/b&gt;&lt;/p&gt;
&lt;table style=&quot;border-collapse: collapse; width: 100%;&quot; border=&quot;1&quot; data-ke-align=&quot;alignLeft&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;의미&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;물체 표면에서 빛이 반사되는 &lt;b&gt;모든 현상&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;b&gt;카메라(관찰자)&lt;/b&gt; 방향으로 보이는 반사광&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;범위&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;거울 반사 + 확산 반사 포함&lt;/td&gt;
&lt;td&gt;반사 중 &lt;b&gt;하이라이트 부분만&lt;/b&gt; (mirror-like)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;물리적 성격&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;실제 물리적 반사 현상 전체&lt;/td&gt;
&lt;td&gt;BRDF 중 &lt;b&gt;거울 성분(specular lobe)&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;시각적 결과&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;전체 반사 (환경 맵, 주변 반사 등)&lt;/td&gt;
&lt;td&gt;밝은 반짝임, 하이라이트 (glossy highlight)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;PBR에서의 제어&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&amp;ldquo;Reflection Capture&amp;rdquo;, &amp;ldquo;Screen Space Reflection&amp;rdquo;&lt;/td&gt;
&lt;td&gt;&amp;ldquo;Specular&amp;rdquo;, &amp;ldquo;Metallic&amp;rdquo;, &amp;ldquo;Roughness&amp;rdquo; 파라미터&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;예시&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;유리창에 비친 거리, 금속 표면의 주변 반사&lt;/td&gt;
&lt;td&gt;얼굴, 플라스틱, 자동차의 반짝임&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  2. 쉽게 말하면&lt;/h2&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;b&gt;Reflection&lt;/b&gt; = &amp;ldquo;세상 전체가 비치는 현상&amp;rdquo;&lt;br /&gt;&amp;rarr; 예: 유리창에 비친 하늘, 자동차 차체에 반사된 거리&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Specular&lt;/b&gt; = &amp;ldquo;빛의 반짝임만 표현한 결과&amp;rdquo;&lt;br /&gt;&amp;rarr; 예: 빛이 닿은 금속 모서리나 볼록한 부분의 하이라이트&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  3. 언리얼 엔진 기준으로 보면&lt;/h2&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼에서의 Material 구조는 이렇게 나뉩니다  &lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;b&gt;Base Color&lt;/b&gt;: 물체 고유 색&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Metallic&lt;/b&gt;: 0 = 비금속, 1 = 금속&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Roughness&lt;/b&gt;: 0 = 매끈한 반사, 1 = 확산 반사&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Specular&lt;/b&gt;: 비금속 재질에서의 반사 강도 (보통 0.5 기본값)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Reflection&lt;/b&gt;: **환경 반사(Environment Reflection)**와 관련 (Reflection Capture, SSR 등에서 계산됨)&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;즉,&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;Specular은 &lt;b&gt;표면의 반짝임 강도&lt;/b&gt; 조절,&lt;/li&gt;
&lt;li&gt;Reflection은 &lt;b&gt;환경을 비추는 정도&lt;/b&gt;를 조절합니다.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;✨ 4. 실제 예시로 보면&lt;/h2&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;재질 Reflection Specular 설명&lt;/p&gt;
&lt;table style=&quot;border-collapse: collapse; width: 100%;&quot; border=&quot;1&quot; data-ke-align=&quot;alignLeft&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;거울&lt;/td&gt;
&lt;td&gt;매우 강함&lt;/td&gt;
&lt;td&gt;강함&lt;/td&gt;
&lt;td&gt;모든 주변이 비침&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;금속&lt;/td&gt;
&lt;td&gt;강함&lt;/td&gt;
&lt;td&gt;중간~강함&lt;/td&gt;
&lt;td&gt;하이라이트와 환경 반사 둘 다 있음&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;플라스틱&lt;/td&gt;
&lt;td&gt;약함&lt;/td&gt;
&lt;td&gt;중간&lt;/td&gt;
&lt;td&gt;반짝이지만 주변은 잘 안 비침&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;종이&lt;/td&gt;
&lt;td&gt;거의 없음&lt;/td&gt;
&lt;td&gt;약함&lt;/td&gt;
&lt;td&gt;반사 거의 없음, 확산만 있음&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-ke-size=&quot;size26&quot;&gt;  5. 정리 문장으로 외우기&lt;/h2&gt;
&lt;blockquote data-ke-style=&quot;style1&quot;&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;  &lt;b&gt;Specular&lt;/b&gt; = &amp;ldquo;빛의 방향에 따라 보이는 하이라이트&amp;rdquo;&lt;br /&gt;  &lt;b&gt;Reflection&lt;/b&gt; = &amp;ldquo;주변 환경이 비치는 전체 반사 현상&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;에너지는 항상 보존 되어야한다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;빛과 카메라의 위치가 바뀌어도 결과가 같아야 한다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;보는 각도에 따라 반사율이 달라진다 &amp;gt;Fresnel&amp;nbsp; 효과&lt;/p&gt;
&lt;p data-end=&quot;132&quot; data-start=&quot;0&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-end=&quot;132&quot; data-start=&quot;0&quot; data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Fresnel Effect (프레넬 효과)&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;b&gt;PBR 라이팅의 핵심 개념 중 하나&lt;/b&gt;로, &amp;ldquo;빛이 표면에 비칠 때 각도에 따라 반사량이 달라지는 현상&amp;rdquo;이에요.&lt;/p&gt;
&lt;p data-end=&quot;210&quot; data-start=&quot;157&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼에서의 PBR 매터리얼 워크플로우는 크게 2가지로 나뉘는데&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1. 메탈리스 러프니스 워크 플로우&amp;nbsp; &amp;gt; 주로 이것을 사용한다.!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2. 스페큘러 글로시니스 워크 플로우&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;roughness 흑백&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;metalic&amp;nbsp; &amp;nbsp;그레이 스케일로 표현 1. 와벽한 금속 1이아니면 비금속 &amp;gt; 플라스틱 아크릴 등&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;메탈릭 값은 주로 0아니면 1로 표현한다. 음음 그래서 녹슨것을 표현할때는 부분적으로 0 혹은 1이 되게 그레이 스케일로 나타낸 맵을 사용한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;텍스쳐 sRGB&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;444&quot; data-origin-height=&quot;274&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/ecne7F/btsQ2Rk1d0q/t1INaBUfrKU1yvdds7pkDK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/ecne7F/btsQ2Rk1d0q/t1INaBUfrKU1yvdds7pkDK/img.png&quot; data-alt=&quot;base color&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/ecne7F/btsQ2Rk1d0q/t1INaBUfrKU1yvdds7pkDK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fecne7F%2FbtsQ2Rk1d0q%2Ft1INaBUfrKU1yvdds7pkDK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;444&quot; height=&quot;274&quot; data-origin-width=&quot;444&quot; data-origin-height=&quot;274&quot;/&gt;&lt;/span&gt;&lt;figcaption&gt;base color&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;메탈릭과 러프니스 맵은 물리적 특성 정보이기 때문에 sRGB 옵션 체크 꺼야한다. 비활성화 해줘야한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;ORM&amp;nbsp; 공간확보와 렌더링 성능 최적화를 위해서 하나의 맵에 압축한것&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;R : Occulusion&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;G : Roughness&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;B: Metalic&amp;nbsp; &amp;gt; 정보를 가진 압축된 텍스쳐&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[Base color, Roughness, Metallic 텍스쳐의 역할]&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;6강. 언리얼 엔진 주요 광원 타입 이해하기&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;470&quot; data-origin-height=&quot;355&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/brWp1q/btsQ4zKsq5H/xH5YG0qrAtdkXAcDRAS0Ak/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/brWp1q/btsQ4zKsq5H/xH5YG0qrAtdkXAcDRAS0Ak/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/brWp1q/btsQ4zKsq5H/xH5YG0qrAtdkXAcDRAS0Ak/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbrWp1q%2FbtsQ4zKsq5H%2FxH5YG0qrAtdkXAcDRAS0Ak%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;470&quot; height=&quot;355&quot; data-origin-width=&quot;470&quot; data-origin-height=&quot;355&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Directional light&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;intensity&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;light color&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;mobility 는 반드시 movable&amp;nbsp; 로 변경&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;static light 는 절대 움직이지 않는 고정된 라이팅에 사용가능 &amp;gt; 그러나 루멘을 활용하는 시네마틱 영상 프로젝트의 경우 모든 라이트를 무버블로 적용하는것이 일반적이다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Skylight&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;환경광&amp;nbsp; source type&amp;nbsp; &amp;gt; sls captured scene &amp;gt; cube map dmf 불러와서 HDRI 불러와서 라이팅 적용할수 있음 단, 실제 환경과 라이팅 정보 불일치할 경우 부자연스러울 수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Point Light&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;형광등 같은거 만들때 조음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Spot Light&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;가로등&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Rect light&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;창문&amp;nbsp; 그림자가 부드러워진다. 사실감 높여준다. 천장조명이나 패널 조명등&amp;nbsp; &amp;nbsp; 단점은 계산량이 다소 많을 수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;HDRI backdrop&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;플러그인 활성화 한 뒤 사용 가능&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;drag and drop 으로 씬에 가져오고 빠르게 베이스광원 사용하고 싶을때 쓰면 된다.&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;7강. 루멘, 레이 트레이싱, 패스 트레이서 비교&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[빛을 표현하는 네가지 렌더링 방식]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Rasterization 2019년 이전에 출시된 거의 모든 게임&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Ray tracing&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Path Tracing&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Lumen&amp;nbsp; 레이와 패스 그 중간에 있는 하이브리드 방식 새로운 방식&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;897&quot; data-origin-height=&quot;468&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bnHrIS/btsQ3YRfCBD/EVq6Vwd77idKagIN3PLctk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bnHrIS/btsQ3YRfCBD/EVq6Vwd77idKagIN3PLctk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bnHrIS/btsQ3YRfCBD/EVq6Vwd77idKagIN3PLctk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbnHrIS%2FbtsQ3YRfCBD%2FEVq6Vwd77idKagIN3PLctk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;897&quot; height=&quot;468&quot; data-origin-width=&quot;897&quot; data-origin-height=&quot;468&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;레이 트레이싱 : Edit &amp;gt; project setting &amp;gt; Rendering &amp;gt;&amp;nbsp; &amp;nbsp; support hardware ray tracing 체크하면 ray tracing 으로 바뀐다. &amp;gt; 엔진 재시작&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;루멘 : post process volume&amp;nbsp; &amp;nbsp; &amp;gt; 무한 설정해주고&amp;nbsp; GI(간접광) 설정&amp;nbsp; &amp;nbsp; final gather quaility 4정도로 설정&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;거울 유리 에서는 3정도의 수치로 반사 올려주는것 추천&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;굴절 &amp;gt;&amp;gt; rendering features &amp;gt; Translucency &amp;gt; 굴절 타입 설정 가능&amp;nbsp; &amp;gt; Ray Tracing &amp;gt; 무겁다 사용자가 상황에 맞게 고를수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;간접광, 반사와 굴절을 레벨 혹은 씬마다 다르게 설정할수 있다. !!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;패스 트레이싱도 포스트 프로세싱볼륨에서 설정할 수 있다. &amp;gt; Max bouncing&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;437&quot; data-origin-height=&quot;413&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bmaed9/btsQ5DSUvbB/A9fgGClvra7N7NLcxhZCFK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bmaed9/btsQ5DSUvbB/A9fgGClvra7N7NLcxhZCFK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bmaed9/btsQ5DSUvbB/A9fgGClvra7N7NLcxhZCFK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fbmaed9%2FbtsQ5DSUvbB%2FA9fgGClvra7N7NLcxhZCFK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;437&quot; height=&quot;413&quot; data-origin-width=&quot;437&quot; data-origin-height=&quot;413&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그리고 보기에서&amp;nbsp; path tracing 으로 미리 보기 할수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;[게임과 시네마틱을 위한 렌더링 방식 비교]&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>CG</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/38</guid>
      <comments>https://wonderland2134.tistory.com/38#entry38comment</comments>
      <pubDate>Wed, 8 Oct 2025 19:23:24 +0900</pubDate>
    </item>
    <item>
      <title>Section 01. 강의 소개 및 기본 세팅</title>
      <link>https://wonderland2134.tistory.com/37</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;1.&amp;nbsp; 언리얼 엔진의 기본 세팅과 라이팅 기초 이론 다루기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;2. 3point light,자연광, 시간대, 날씨 변화 등 다양한 상활별 라이팅&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;3. 컬러 팔레트와 레퍼런스 보드 제작&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;4. 판타지 시네씬 과 fpx 야간 씬 직접 연출해서 영상 완성&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;핵심성과&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;완성도 높은 시네마틱ㄷ 포트폴리오&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼 엔진 5.5 최신 라이팅 기술&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;효율적인 실무 워크 플로우&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1963&quot; data-origin-height=&quot;1169&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/mSebv/btsQ35iszvD/lF1Jm8Rx39B9x0skmr9RD1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/mSebv/btsQ35iszvD/lF1Jm8Rx39B9x0skmr9RD1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/mSebv/btsQ35iszvD/lF1Jm8Rx39B9x0skmr9RD1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FmSebv%2FbtsQ35iszvD%2FlF1Jm8Rx39B9x0skmr9RD1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1963&quot; height=&quot;1169&quot; data-origin-width=&quot;1963&quot; data-origin-height=&quot;1169&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;렌더 세팅 루멘으로 두개 바꿔 주고 ray lighting mode 는 Hit lighting for reflection&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;만약 최상급 품질을 위해 성능저하를 감수할 수 있다면 그냥 hit lighting &amp;gt; 저녁 조명과 반사모드 가장 정밀하게 계산&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Ray traced shadow 일단 활성화 하지만 과부하 걸릴수 있기 때문에 추후에 수정할수 있음&amp;nbsp;&lt;/p&gt;</description>
      <category>CG</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/37</guid>
      <comments>https://wonderland2134.tistory.com/37#entry37comment</comments>
      <pubDate>Wed, 8 Oct 2025 15:38:49 +0900</pubDate>
    </item>
    <item>
      <title>83일차 (250911)_메휴3_플러그인 사용과 C4D에서 모션 블렌딩</title>
      <link>https://wonderland2134.tistory.com/34</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;오늘의 수업 내용 :&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;motorica :&lt;/b&gt; 캐릭터 이동 애니메이션&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://docs.motorica.ai/downloads/&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://docs.motorica.ai/downloads/&lt;/a&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;one click control rig&lt;/b&gt; : 믹사모의 ik 를 한번에 잡아주는것&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://www.unrealforvfx.com/rig?srsltid=AfmBOoqVYuqbQgCieYTSPyqDd6j6johTqA0RG7v3sGDlNC0PjGEZ66Uu&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://www.unrealforvfx.com/rig?srsltid=AfmBOoqVYuqbQgCieYTSPyqDd6j6johTqA0RG7v3sGDlNC0PjGEZ66Uu&lt;/a&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그리고 C4D에서 모션을 블렌딩 해서 그것을 언리얼에서 사용하는것&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3 data-end=&quot;150&quot; data-start=&quot;114&quot; data-ke-size=&quot;size23&quot;&gt;  IK (Inverse Kinematics, 역운동학)&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;386&quot; data-start=&quot;151&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;228&quot; data-start=&quot;151&quot;&gt;&lt;b&gt;원리&lt;/b&gt;: 끝(End Effector, 예: 손목, 발목)을 움직이면 중간 관절(팔꿈치, 무릎 등)이 자동으로 계산되어 따라옴.&lt;/li&gt;
&lt;li data-end=&quot;333&quot; data-start=&quot;229&quot;&gt;&lt;b&gt;장점&lt;/b&gt;:
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;333&quot; data-start=&quot;242&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;293&quot; data-start=&quot;242&quot;&gt;발이 땅에 닿아 있어야 하는 경우 (워킹, 런닝, 캐릭터가 바닥에 붙는 상황) 편함.&lt;/li&gt;
&lt;li data-end=&quot;333&quot; data-start=&quot;296&quot;&gt;물체를 잡고 있을 때 손이 그 위치에 고정되도록 하기 쉬움.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li data-end=&quot;386&quot; data-start=&quot;334&quot;&gt;&lt;b&gt;단점&lt;/b&gt;: 자연스러운 곡선형 모션(예: 팔 흔들기, 스윙 동작)은 제어하기 어려움.&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-end=&quot;449&quot; data-start=&quot;388&quot; data-ke-size=&quot;size16&quot;&gt;➡️ &lt;b&gt;예시&lt;/b&gt;: 캐릭터가 테이블 위 컵을 집는 장면. 손 위치만 옮기면 팔꿈치, 어깨가 알아서 움직임.&lt;/p&gt;
&lt;hr data-end=&quot;454&quot; data-start=&quot;451&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-end=&quot;492&quot; data-start=&quot;456&quot; data-ke-size=&quot;size23&quot;&gt;  FK (Forward Kinematics, 정운동학)&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;701&quot; data-start=&quot;493&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;549&quot; data-start=&quot;493&quot;&gt;&lt;b&gt;원리&lt;/b&gt;: 루트(뿌리)부터 차례대로 회전시켜야 함. 어깨 &amp;rarr; 팔꿈치 &amp;rarr; 손목 순으로 제어.&lt;/li&gt;
&lt;li data-end=&quot;643&quot; data-start=&quot;550&quot;&gt;&lt;b&gt;장점&lt;/b&gt;:
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;643&quot; data-start=&quot;563&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;619&quot; data-start=&quot;563&quot;&gt;동작의 &lt;b&gt;아크(arc, 곡선 움직임)&lt;/b&gt; 를 부드럽게 만들 수 있어 시네마틱한 모션에 유리.&lt;/li&gt;
&lt;li data-end=&quot;643&quot; data-start=&quot;622&quot;&gt;애니메이션 곡선 제어가 깔끔함.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li data-end=&quot;701&quot; data-start=&quot;644&quot;&gt;&lt;b&gt;단점&lt;/b&gt;: 발이나 손을 특정 위치에 고정하기 힘듦. (고정하려면 보정 키프레임이 많이 필요)&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-end=&quot;765&quot; data-start=&quot;703&quot; data-ke-size=&quot;size16&quot;&gt;➡️ &lt;b&gt;예시&lt;/b&gt;: 캐릭터가 팔을 크게 휘두르며 춤추는 장면. 어깨부터 손끝까지 자연스럽게 따라가며 움직임.&lt;/p&gt;
&lt;hr data-end=&quot;770&quot; data-start=&quot;767&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-end=&quot;794&quot; data-start=&quot;772&quot; data-ke-size=&quot;size23&quot;&gt;  시네마틱 애니메이션에서 활용&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;903&quot; data-start=&quot;795&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;848&quot; data-start=&quot;795&quot;&gt;&lt;b&gt;IK&lt;/b&gt;: 접지(Contact) &amp;rarr; 걷기, 뛰기, 물체 붙잡기, 바닥과의 접점 유지.&lt;/li&gt;
&lt;li data-end=&quot;903&quot; data-start=&quot;849&quot;&gt;&lt;b&gt;FK&lt;/b&gt;: 플로우(Flow) &amp;rarr; 춤, 액션, 무기 휘두르기, 카메라를 향해 손 흔들기.&lt;/li&gt;
&lt;/ul&gt;
&lt;p data-end=&quot;989&quot; data-start=&quot;905&quot; data-ke-size=&quot;size16&quot;&gt;실제로는 &lt;b&gt;IK &amp;harr; FK 전환(switch)&lt;/b&gt; 기능을 자주 써요.&lt;br /&gt;예를 들어, 팔을 휘두르며 오다가 컵을 잡는 순간 FK &amp;rarr; IK로 스위칭.&lt;/p&gt;
&lt;hr data-end=&quot;994&quot; data-start=&quot;991&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-end=&quot;1003&quot; data-start=&quot;996&quot; data-ke-size=&quot;size16&quot;&gt;  요약&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;1086&quot; data-start=&quot;1004&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;1043&quot; data-start=&quot;1004&quot;&gt;&lt;b&gt;IK = 결과(손/발) 고정, 시작 자동 계산 &amp;rarr; 편리함&lt;/b&gt;&lt;/li&gt;
&lt;li data-end=&quot;1086&quot; data-start=&quot;1044&quot;&gt;&lt;b&gt;FK = 시작(뼈)부터 회전, 끝까지 이어짐 &amp;rarr; 부드러운 모션&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style2&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Motorica 사용하기&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;주로 이동에 목적을 두고 있다. Ai 가 이동하는 조건을 자동으로 잡아주는 것 (소스는 모션캡쳐 기반으로 본인들이 만들었다.)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼에서 쉽게 적용할 수 있지만 디테일한 에니메이션은 없다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;플러그인 들어가서 motorica studio 를 플러그인에 설치 해주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;플러그인 들어가서 실행시켜 주기&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;아이콘 클릭하고 add actor 해주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;노란색친구가 나온당 로그인 해주고 사용해주기&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1679&quot; data-origin-height=&quot;1334&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bPCrku/btsQs28rID4/78kNi1lOXWjgLrM55t5ik0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bPCrku/btsQs28rID4/78kNi1lOXWjgLrM55t5ik0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bPCrku/btsQs28rID4/78kNi1lOXWjgLrM55t5ik0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbPCrku%2FbtsQs28rID4%2F78kNi1lOXWjgLrM55t5ik0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;632&quot; height=&quot;502&quot; data-origin-width=&quot;1679&quot; data-origin-height=&quot;1334&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키 잡아주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2081&quot; data-origin-height=&quot;1179&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/EGXgy/btsQsGEAV7Q/03HHIejmaxySdGFbkOb140/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/EGXgy/btsQsGEAV7Q/03HHIejmaxySdGFbkOb140/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/EGXgy/btsQsGEAV7Q/03HHIejmaxySdGFbkOb140/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FEGXgy%2FbtsQsGEAV7Q%2F03HHIejmaxySdGFbkOb140%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2081&quot; height=&quot;1179&quot; data-origin-width=&quot;2081&quot; data-origin-height=&quot;1179&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키 다양하게 찍어도 자연스럽게 된다. Generate Animation&amp;nbsp; 눌러서 구워주고 가는 방향마다 몸을 살짝 틀어주면 더 자연스럽다 .&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;길이가 속도이기 때문에 구간구간의 속도를 조정하면 되고 젤 위에 있는 끝단을 조정하면 속도 조정 가능하다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;다 만들어 놓고 save animation 해주고 저장&amp;nbsp; &amp;nbsp;그냥 꺼버리면 날아갈 수도 있다. 창 닫지 말기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;만들어놓은 애니메이션 &amp;gt; 리타겟 해주고 &amp;gt; 매니한테 집어넣어주기 &amp;gt; 애니메이션 익스포트 해주기&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;매니 꺼내고 시퀀스 열어서 컨트롤 리그 지우고 애니메이션 좀비 지정해주기 플레이 해주면 잘 들어온 모습&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;왠만한 이동하면서 하는것은 다 된다고 보면 된다!&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;5.4 버전이 가장 최신 버전이다 그래서 이거를 한번 5.6 버전에서 열어보겠다!!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애니메이션 선택하고 &amp;gt; 콘텐츠 &amp;gt; 우클릭 하면 &amp;gt; 탐색기에서 표시 &amp;gt; 좀비 애니메이션 매니에 입힌것 선택해서 5.6 에 넣어주기&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1174&quot; data-origin-height=&quot;770&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/dDbHIw/btsQukNWP30/QNMmpFaAC0xaMmpS30RWI1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/dDbHIw/btsQukNWP30/QNMmpFaAC0xaMmpS30RWI1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/dDbHIw/btsQukNWP30/QNMmpFaAC0xaMmpS30RWI1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FdDbHIw%2FbtsQukNWP30%2FQNMmpFaAC0xaMmpS30RWI1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1174&quot; height=&quot;770&quot; data-origin-width=&quot;1174&quot; data-origin-height=&quot;770&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;폴더찾아줌 &amp;gt; 컨텐츠에 좀비 복붙 해주기 그리고 프로젝트 실행&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;메타 휴먼에 적용시켜 보기 &amp;gt; 좀비 애니메이션 우클 &amp;gt; 리타겟 해서 &amp;gt; export animation 마찬가지로 해주기&amp;nbsp; &amp;gt; 그럼 좀비2가 들어온다 메휴에 맞게 시퀀스에 집어넣고 &amp;gt; 메휴 컨트롤 리그 지우고 &amp;gt; 애니메이션 좀비로 집어넣기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2189&quot; data-origin-height=&quot;751&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/1rJMQ/btsQtJ8ALrm/gIJ0EHxworD4MtdculxG81/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/1rJMQ/btsQtJ8ALrm/gIJ0EHxworD4MtdculxG81/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/1rJMQ/btsQtJ8ALrm/gIJ0EHxworD4MtdculxG81/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2F1rJMQ%2FbtsQtJ8ALrm%2FgIJ0EHxworD4MtdculxG81%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2189&quot; height=&quot;751&quot; data-origin-width=&quot;2189&quot; data-origin-height=&quot;751&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;시퀀스에서도 조정이 가능하다 컨트롤 하면 중심이 생기고 조절을 일괄적으로 조정가능&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;758&quot; data-origin-height=&quot;363&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/TwLtW/btsQuS4Piwa/kPKmYcVTRnUfWeT2oReLyK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/TwLtW/btsQuS4Piwa/kPKmYcVTRnUfWeT2oReLyK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/TwLtW/btsQuS4Piwa/kPKmYcVTRnUfWeT2oReLyK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FTwLtW%2FbtsQuS4Piwa%2FkPKmYcVTRnUfWeT2oReLyK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;758&quot; height=&quot;363&quot; data-origin-width=&quot;758&quot; data-origin-height=&quot;363&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;저 다이아몬드 표시 가 기준점 중심점이 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1633&quot; data-origin-height=&quot;1245&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/Rg1e0/btsQt3lonf8/fTslTEBIlBFWSpvqFezmR0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/Rg1e0/btsQt3lonf8/fTslTEBIlBFWSpvqFezmR0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/Rg1e0/btsQt3lonf8/fTslTEBIlBFWSpvqFezmR0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FRg1e0%2FbtsQt3lonf8%2FfTslTEBIlBFWSpvqFezmR0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1633&quot; height=&quot;1245&quot; data-origin-width=&quot;1633&quot; data-origin-height=&quot;1245&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;키프레임에서 수정하려면 &amp;gt; 공구 표시 &amp;gt; 트랜스폼 하면&amp;nbsp; 계산기 같은것이 생긴다.&amp;nbsp; 수치 입력하고 곱하기 나누기 하면 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;gt; 애니메이션에서도 같음&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1236&quot; data-origin-height=&quot;486&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/EwK7X/btsQwKx3gR9/HkKgVYfracdGaA2Y1QzQx0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/EwK7X/btsQwKx3gR9/HkKgVYfracdGaA2Y1QzQx0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/EwK7X/btsQwKx3gR9/HkKgVYfracdGaA2Y1QzQx0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FEwK7X%2FbtsQwKx3gR9%2FHkKgVYfracdGaA2Y1QzQx0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1236&quot; height=&quot;486&quot; data-origin-width=&quot;1236&quot; data-origin-height=&quot;486&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style2&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;one click control rig&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;외부 캐리터나 내가 만든 캐릭터는 믹사모 가서 뼈를 심어오는데 ik 는 수동으로 하려고 하면 어렵다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;다운 받아주고 버전에 맞게 컨텐츠 안에 넣어준다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;5.6버전으로 들어가서 플러그인 활성화 시켜줘야 한다.&amp;nbsp; 재시작&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;믹사모 캐릭터 꺼내주고&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;엔진 &amp;gt; 플러그인 에서 &amp;gt; 직접 찾아서 복사 해서 믹사모에 붙여넣기 해주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;더블클릭 해서 열어주고&amp;nbsp; 우클릭 &amp;gt; refresh &amp;gt; 내가 사용할 캐릭터 선택하고 저장&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1492&quot; data-origin-height=&quot;1319&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/pnAzT/btsQsSLNCgM/pkBPWd42W2kHouYzh9Vw70/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/pnAzT/btsQsSLNCgM/pkBPWd42W2kHouYzh9Vw70/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/pnAzT/btsQsSLNCgM/pkBPWd42W2kHouYzh9Vw70/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FpnAzT%2FbtsQsSLNCgM%2FpkBPWd42W2kHouYzh9Vw70%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1492&quot; height=&quot;1319&quot; data-origin-width=&quot;1492&quot; data-origin-height=&quot;1319&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1762&quot; data-origin-height=&quot;1032&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bL6IyU/btsQwdN2PmE/oDt0MauFDwqrR77V5hy3lk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bL6IyU/btsQwdN2PmE/oDt0MauFDwqrR77V5hy3lk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bL6IyU/btsQwdN2PmE/oDt0MauFDwqrR77V5hy3lk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbL6IyU%2FbtsQwdN2PmE%2FoDt0MauFDwqrR77V5hy3lk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1762&quot; height=&quot;1032&quot; data-origin-width=&quot;1762&quot; data-origin-height=&quot;1032&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;시퀀스 들어와서 캐릭터 넣어주고 컨트롤 리그 원클릭으로 설정해주기&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1882&quot; data-origin-height=&quot;1107&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bUnzwK/btsQt72qSoq/kIBBXfAqml2WfzDyqk84YK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bUnzwK/btsQt72qSoq/kIBBXfAqml2WfzDyqk84YK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bUnzwK/btsQt72qSoq/kIBBXfAqml2WfzDyqk84YK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbUnzwK%2FbtsQt72qSoq%2FkIBBXfAqml2WfzDyqk84YK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1882&quot; height=&quot;1107&quot; data-origin-width=&quot;1882&quot; data-origin-height=&quot;1107&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;팔다리 체크 표시 해제 하면 FK 로 바뀐다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이것도 메휴 처럼 수정하는 용도로 사용할 수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;다시 지우고 애니메이션 넣어보기 매쉬 우클릭 해서&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;971&quot; data-origin-height=&quot;1025&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/b8Ilu2/btsQsIh9AOv/Qej4TPtrQWLDftlve2QFDk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/b8Ilu2/btsQsIh9AOv/Qej4TPtrQWLDftlve2QFDk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/b8Ilu2/btsQsIh9AOv/Qej4TPtrQWLDftlve2QFDk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fb8Ilu2%2FbtsQsIh9AOv%2FQej4TPtrQWLDftlve2QFDk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;683&quot; height=&quot;721&quot; data-origin-width=&quot;971&quot; data-origin-height=&quot;1025&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Bake 하고 수정 할수 있다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1647&quot; data-origin-height=&quot;984&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bBI6pY/btsQtnLwhoU/vMK9z3cK3dWpIAbLhjeD8k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bBI6pY/btsQtnLwhoU/vMK9z3cK3dWpIAbLhjeD8k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bBI6pY/btsQtnLwhoU/vMK9z3cK3dWpIAbLhjeD8k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbBI6pY%2FbtsQtnLwhoU%2FvMK9z3cK3dWpIAbLhjeD8k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1647&quot; height=&quot;984&quot; data-origin-width=&quot;1647&quot; data-origin-height=&quot;984&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;버전에 따라서 layard 가 있으면 시퀀스 살아 있는 채로 수정이 가능하다.&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style2&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;뼈를 만드는 방법&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1145&quot; data-origin-height=&quot;1438&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/dOYXal/btsQuX6c2Md/GX2j6t5finuyJZ1ATPxRc0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/dOYXal/btsQuX6c2Md/GX2j6t5finuyJZ1ATPxRc0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/dOYXal/btsQuX6c2Md/GX2j6t5finuyJZ1ATPxRc0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FdOYXal%2FbtsQuX6c2Md%2FGX2j6t5finuyJZ1ATPxRc0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1145&quot; height=&quot;1438&quot; data-origin-width=&quot;1145&quot; data-origin-height=&quot;1438&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1760&quot; data-origin-height=&quot;1291&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/K9y4S/btsQwhCUR8O/Yt2k18ivk7rIEEQO5nTEfK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/K9y4S/btsQwhCUR8O/Yt2k18ivk7rIEEQO5nTEfK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/K9y4S/btsQwhCUR8O/Yt2k18ivk7rIEEQO5nTEfK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FK9y4S%2FbtsQwhCUR8O%2FYt2k18ivk7rIEEQO5nTEfK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1760&quot; height=&quot;1291&quot; data-origin-width=&quot;1760&quot; data-origin-height=&quot;1291&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1877&quot; data-origin-height=&quot;1180&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/c2PgNR/btsQtUWpKik/kn6NZbrEc40pxStoXL3GH1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/c2PgNR/btsQtUWpKik/kn6NZbrEc40pxStoXL3GH1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/c2PgNR/btsQtUWpKik/kn6NZbrEc40pxStoXL3GH1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fc2PgNR%2FbtsQtUWpKik%2Fkn6NZbrEc40pxStoXL3GH1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1877&quot; height=&quot;1180&quot; data-origin-width=&quot;1877&quot; data-origin-height=&quot;1180&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;조립하듯이 하나씩 끼우면 된다.&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style2&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;C4D에서 작업해서 언리얼 넘기기&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;(클립이 많으면 씨포디가 훨씬 정교하고 쉬워서 씨포디에서 해서 넘기는것 추천, 동작이 단순하다 그냥 언리얼에서)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Xbot 먼저 넣어주고 저장 !&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;외부 소스 가져오면 건들수 없다. 이유는 takes&amp;nbsp; 때문이다&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;665&quot; data-origin-height=&quot;310&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cHezNW/btsQs6wqLmQ/bbpRcGzPSguAZbw2o7QYL0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cHezNW/btsQs6wqLmQ/bbpRcGzPSguAZbw2o7QYL0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cHezNW/btsQs6wqLmQ/bbpRcGzPSguAZbw2o7QYL0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcHezNW%2FbtsQs6wqLmQ%2FbbpRcGzPSguAZbw2o7QYL0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;665&quot; height=&quot;310&quot; data-origin-width=&quot;665&quot; data-origin-height=&quot;310&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;원래 take 의 목적은 여러가지 렌더세팅을 미리 해놓고 상황에 따라 바꿔서 렌더링 하기 위한 목적으로 만들어짐&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;main&amp;nbsp; 빼고 다 지워주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애니메이션 동작 merge 시켜서 가져오기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;file &amp;gt; merge &amp;gt; 세개 선택 &amp;gt; 열기 &amp;gt; track 켜져 있나 확인하고 ok&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1876&quot; data-origin-height=&quot;625&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/11yDC/btsQt0bisTr/RFm1ozCwNYBMsbJyeuF9n1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/11yDC/btsQt0bisTr/RFm1ozCwNYBMsbJyeuF9n1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/11yDC/btsQt0bisTr/RFm1ozCwNYBMsbJyeuF9n1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2F11yDC%2FbtsQt0bisTr%2FRFm1ozCwNYBMsbJyeuF9n1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1876&quot; height=&quot;625&quot; data-origin-width=&quot;1876&quot; data-origin-height=&quot;625&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;자동 클립화 안되어 있어서 내가 직접 해줘야 한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Alt 누르고 휠, Alt 누르고 우클&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1732&quot; data-origin-height=&quot;868&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/WdhbV/btsQt6if3Zl/p8X91KFisModvy1L20ROz1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/WdhbV/btsQt6if3Zl/p8X91KFisModvy1L20ROz1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/WdhbV/btsQt6if3Zl/p8X91KFisModvy1L20ROz1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FWdhbV%2FbtsQt6if3Zl%2Fp8X91KFisModvy1L20ROz1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1732&quot; height=&quot;868&quot; data-origin-width=&quot;1732&quot; data-origin-height=&quot;868&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애니메이션 선택하고 animate &amp;gt; add motion clip &amp;gt;이름 수정 하고 ok&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2059&quot; data-origin-height=&quot;1219&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/byebEC/btsQt5cBezM/K6dgluyLTbhXRBdZ2xAsZK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/byebEC/btsQt5cBezM/K6dgluyLTbhXRBdZ2xAsZK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/byebEC/btsQt5cBezM/K6dgluyLTbhXRBdZ2xAsZK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbyebEC%2FbtsQt5cBezM%2FK6dgluyLTbhXRBdZ2xAsZK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2059&quot; height=&quot;1219&quot; data-origin-width=&quot;2059&quot; data-origin-height=&quot;1219&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp; 뼈대가 등록한 모션 뼈들을 사용하기 위해서는 add empty motion layer 추가 해줘야한다. (뼈가 선택 되어 있어야한다. )&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1383&quot; data-origin-height=&quot;1160&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bTxie1/btsQtLrZcmL/pUm65XLEdCJkI6p4e3dTx1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bTxie1/btsQtLrZcmL/pUm65XLEdCJkI6p4e3dTx1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bTxie1/btsQtLrZcmL/pUm65XLEdCJkI6p4e3dTx1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbTxie1%2FbtsQtLrZcmL%2FpUm65XLEdCJkI6p4e3dTx1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1383&quot; height=&quot;1160&quot; data-origin-width=&quot;1383&quot; data-origin-height=&quot;1160&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;드래그 드롭으로 집어 넣어주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1623&quot; data-origin-height=&quot;1091&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/AOq4k/btsQwyYZd7u/EfqNoKiVC1u8a6M8Zek1yk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/AOq4k/btsQwyYZd7u/EfqNoKiVC1u8a6M8Zek1yk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/AOq4k/btsQwyYZd7u/EfqNoKiVC1u8a6M8Zek1yk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FAOq4k%2FbtsQwyYZd7u%2FEfqNoKiVC1u8a6M8Zek1yk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1623&quot; height=&quot;1091&quot; data-origin-width=&quot;1623&quot; data-origin-height=&quot;1091&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;겹치면 블랜딩이 된다.&amp;nbsp; &amp;nbsp; &amp;nbsp;모든 블렌딩 하는 시스템들은 원위치로 돌아간다 그래서 이제 땡겨 본다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;어떤걸 선택하냐가 중요하다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2289&quot; data-origin-height=&quot;1253&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/B6VuT/btsQvCHA1aY/wPjLd3P1dYjZO98Rm92Q20/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/B6VuT/btsQvCHA1aY/wPjLd3P1dYjZO98Rm92Q20/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/B6VuT/btsQvCHA1aY/wPjLd3P1dYjZO98Rm92Q20/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FB6VuT%2FbtsQvCHA1aY%2FwPjLd3P1dYjZO98Rm92Q20%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2289&quot; height=&quot;1253&quot; data-origin-width=&quot;2289&quot; data-origin-height=&quot;1253&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;마지막 거&amp;nbsp; 선택해서 advanced 해서 create pivot으로 피벗 생성해주고 월드&amp;nbsp; 축으로 꼭 바꿔주고 위치 수정해주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 어제 안되서 고생했던것이 그냥 바로 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;시야적으로 방해가 되면 show ghost 꺼주면 된다. 그리고 loop에 가서 반복 늘려주면 루핑이 된다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;797&quot; data-origin-height=&quot;990&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/mHiWH/btsQuffcj77/xwX7GLj3LeFBgSHvQvZq51/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/mHiWH/btsQuffcj77/xwX7GLj3LeFBgSHvQvZq51/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/mHiWH/btsQuffcj77/xwX7GLj3LeFBgSHvQvZq51/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FmHiWH%2FbtsQuffcj77%2FxwX7GLj3LeFBgSHvQvZq51%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;797&quot; height=&quot;990&quot; data-origin-width=&quot;797&quot; data-origin-height=&quot;990&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;select only 끄고 fbx로 출력&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;드래그 해서 언리얼로 가져오고 설정 잘 봐줘야 한다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;static mesh 아니니깐 import static mesh 끄고 skeletal mesh 켜주기 import animation도 켜준 다음&amp;nbsp; import&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1454&quot; data-origin-height=&quot;1049&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/x6uVv/btsQweGrHuD/ijkPWTVnC7kD8Vo31JYIKk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/x6uVv/btsQweGrHuD/ijkPWTVnC7kD8Vo31JYIKk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/x6uVv/btsQweGrHuD/ijkPWTVnC7kD8Vo31JYIKk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fx6uVv%2FbtsQweGrHuD%2FijkPWTVnC7kD8Vo31JYIKk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1454&quot; height=&quot;1049&quot; data-origin-width=&quot;1454&quot; data-origin-height=&quot;1049&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애니메이션 join 된게 들어왔으면 retarget animgation 을 해준다. 메휴를 지정해주고 export animation&amp;nbsp; 해서 저장하기 요거를 다시 메휴 꺼내서&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;골반이 아니라 포인트에 맞추고 싶을때 표시를 끄고 위치 조절해서 (원래는 골반에 자동으로 맞춰 진다) 맞춰준다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1101&quot; data-origin-height=&quot;1030&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/UIdcH/btsQzAbmW0L/lFTaUKcaSxgfhtwLukvSC1/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/UIdcH/btsQzAbmW0L/lFTaUKcaSxgfhtwLukvSC1/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/UIdcH/btsQzAbmW0L/lFTaUKcaSxgfhtwLukvSC1/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FUIdcH%2FbtsQzAbmW0L%2FlFTaUKcaSxgfhtwLukvSC1%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1101&quot; height=&quot;1030&quot; data-origin-width=&quot;1101&quot; data-origin-height=&quot;1030&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;애니메이션 자르러면 우클릭 하고 cut 하면 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;다시 살리고 싶을때는&amp;nbsp; trim 에서 프레임 end 수 조정하면 된다. 앞쪽 뒤쪽 조정가능하다.&amp;nbsp; &amp;nbsp;&amp;gt;&amp;gt; 많이 쓸때 오른발 왼발 안맞을때 앞부분 자르기&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1747&quot; data-origin-height=&quot;1111&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/z9nCw/btsQAf5SOIU/VL0NomlzYMT9VFqr06n5B0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/z9nCw/btsQAf5SOIU/VL0NomlzYMT9VFqr06n5B0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/z9nCw/btsQAf5SOIU/VL0NomlzYMT9VFqr06n5B0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fz9nCw%2FbtsQAf5SOIU%2FVL0NomlzYMT9VFqr06n5B0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1747&quot; height=&quot;1111&quot; data-origin-width=&quot;1747&quot; data-origin-height=&quot;1111&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;고스트 끄고 피벗도 하이드 된 상태로 프리뷰 뜨기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;렌더세팅 들어가서 viewport renderer 로 바꾸고 frame range 조정 해서 save 가서 포맷 MP4 해서 렌더 해서 과제 올리기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;gt;&amp;gt;&amp;gt; 컨펌 단계에서 굉장히 사용 많이 한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;</description>
      <category>CG/언리얼심화</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/34</guid>
      <comments>https://wonderland2134.tistory.com/34#entry34comment</comments>
      <pubDate>Sun, 14 Sep 2025 19:33:11 +0900</pubDate>
    </item>
    <item>
      <title>78, 79일차 (250905)_라이팅1(기본라이팅 설명, 카페 라이팅)</title>
      <link>https://wonderland2134.tistory.com/33</link>
      <description>&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;라이팅 시작&lt;/b&gt;&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;실외 기본라이팅 다 할줄 아니깐 !!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;라이팅 다 빼고 일단 넣기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;가급적이면 라이팅 다 지우고 새로만드는거 추천&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;창에서 환경라이트 믹서 다 생성하기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;항상 무버블인지 확인해야한다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;Directional light&lt;/b&gt; : 무버블과, 애트모스피어 썬라이트&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;디렉셔널 &lt;b&gt;&lt;u&gt;라이트 소스 각도&lt;/u&gt;&lt;/b&gt; 조정하면 그림자가 좀더 자연스럽게 퍼진다. 그림자가 흐려진다. 흐리거나 우중충한 날&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;쌤은&lt;b&gt; &lt;u&gt;간접광강도&lt;/u&gt;&lt;/b&gt;를 항상 높여준다.많이는 6 &lt;u&gt;실내 적당히 23 실외 34&lt;/u&gt; 정도&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;Sky Atmosphere&lt;/b&gt; &amp;nbsp;: movable , real time render&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;gt; 안에 각종 대기에 관련된 옵션이 있다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그중에서&lt;b&gt; &lt;u&gt;레일리&lt;/u&gt;&lt;/b&gt;는 &amp;gt; 공기분자의 분포도&amp;nbsp; &amp;gt; 올려줄때 언제냐? 노을질때 공기밀도를 다르게 해서 아름다운 노을진 하늘을 잡기 위해서 레일리 사용 &amp;gt;&amp;gt;&amp;gt; 거의 노을 전용이라고 보면된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그리고&lt;b&gt; &lt;u&gt;미애&lt;/u&gt;&lt;/b&gt;라는 친구 mie &amp;gt; 대기 오염, 먼지 표현할때&amp;nbsp; &amp;gt;&amp;gt; 청명한 하늘에 미애 값 올려주기 도시는 그렇다 &amp;gt; 한국같은 경우 오염도를 올려야 현실 같은 하늘이 나온다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;대기 흡수&lt;u&gt; &lt;b&gt;Atmosphere Absorption&lt;/b&gt;&lt;/u&gt; 조정하면 유럽의 보라하늘 표현가능 보라카이 노을 같은거?&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;&lt;u&gt;아트디렉션&lt;/u&gt;&lt;/b&gt;에 가면 강제로 내맘대로 색을 지정할수 있는데 &amp;gt; 리얼리티가 떨어져서 잘 쓰진 않는다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;&lt;b&gt;Sky Light&amp;nbsp; &amp;nbsp;&lt;/b&gt;:&lt;b&gt; &lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;&lt;b&gt;라이팅 강도&lt;/b&gt; 조정해서 contrast대비 잡아야한다 조금 낮추더라도&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;&lt;b&gt;엔진 컨텐츠에 있는 구름 활용하기&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;917&quot; data-origin-height=&quot;466&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/ZYoay/btsQl7vkzLv/H42kh9OGRBFtvE8OzN8Vck/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/ZYoay/btsQl7vkzLv/H42kh9OGRBFtvE8OzN8Vck/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/ZYoay/btsQl7vkzLv/H42kh9OGRBFtvE8OzN8Vck/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FZYoay%2FbtsQl7vkzLv%2FH42kh9OGRBFtvE8OzN8Vck%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;917&quot; height=&quot;466&quot; data-origin-width=&quot;917&quot; data-origin-height=&quot;466&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;포폴 만들때 무조건 켜야되는 친구 켜고 재시작!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;세팅 &amp;gt; 플러그인 콘텐츠 표시 눌러주고&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;all &amp;gt; 엔진 &amp;gt; volumetric contents &amp;gt; content &amp;gt; sky &amp;gt; materials &amp;gt; sky _4번째거 (2)라고 정혀있는것 선택&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;Eponential height fog 는 꺼주기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;머테리얼 인스턴스 생성해서 인스터스 재질로 사용하기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Volumetric clouds 들어가서 구름 형태 조정 할수 있다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;구름의 위치는 RGB로 조정가능하다 Global Vector parameter values 에서 수정하기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;구름의 양은 Bias 조절 비중 조절&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;싹 다 켜보고 눈으로 보면서 조정하기&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;527&quot; data-origin-height=&quot;231&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bEgND1/btsQmf7LURf/ZUkKK9ZaPjn6YYbzy2unCk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bEgND1/btsQmf7LURf/ZUkKK9ZaPjn6YYbzy2unCk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bEgND1/btsQmf7LURf/ZUkKK9ZaPjn6YYbzy2unCk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbEgND1%2FbtsQmf7LURf%2FZUkKK9ZaPjn6YYbzy2unCk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;527&quot; height=&quot;231&quot; data-origin-width=&quot;527&quot; data-origin-height=&quot;231&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;662&quot; data-origin-height=&quot;514&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/sUfCd/btsQl2OqONS/WLpm7qv2XXcAr6nP9Z3Q4k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/sUfCd/btsQl2OqONS/WLpm7qv2XXcAr6nP9Z3Q4k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/sUfCd/btsQl2OqONS/WLpm7qv2XXcAr6nP9Z3Q4k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FsUfCd%2FbtsQl2OqONS%2FWLpm7qv2XXcAr6nP9Z3Q4k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;623&quot; height=&quot;484&quot; data-origin-width=&quot;662&quot; data-origin-height=&quot;514&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;590&quot; data-origin-height=&quot;776&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/dLo4aJ/btsQoEEW5cJ/BVu2K1Q9AgXbWqVBtbi210/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/dLo4aJ/btsQoEEW5cJ/BVu2K1Q9AgXbWqVBtbi210/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/dLo4aJ/btsQoEEW5cJ/BVu2K1Q9AgXbWqVBtbi210/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FdLo4aJ%2FbtsQoEEW5cJ%2FBVu2K1Q9AgXbWqVBtbi210%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;590&quot; height=&quot;776&quot; data-origin-width=&quot;590&quot; data-origin-height=&quot;776&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;Post precess Volume&lt;/b&gt;&lt;/h4&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;노출보정 잡아주기 &amp;gt; 타지 않게 룩 잡기&lt;/p&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;노출 범위 고정시키고&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;무한체크해주고&lt;/p&gt;
&lt;p data-ke-size=&quot;size18&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&amp;nbsp;&lt;/h4&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&amp;nbsp;&lt;/h4&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;Exponential Height Fog&lt;/b&gt;&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Fog Density&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Fog Height Falloff&amp;nbsp; &amp;nbsp;포그의 높낮이&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Fog Inscattering color 포그의 뿌려지는 색깔 &amp;gt; 야경같은것 할때 푸른색으로 조정&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Sky Atmosphere Ambient&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;start Distance &amp;gt; 포그 시작거리&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;710&quot; data-origin-height=&quot;1009&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/ctWgpZ/btsQjxHPLex/vcYyoH50hzu2X7BtNIWr2k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/ctWgpZ/btsQjxHPLex/vcYyoH50hzu2X7BtNIWr2k/img.png&quot; data-alt=&quot;voumetricfog 체크 해주기&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/ctWgpZ/btsQjxHPLex/vcYyoH50hzu2X7BtNIWr2k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FctWgpZ%2FbtsQjxHPLex%2FvcYyoH50hzu2X7BtNIWr2k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;544&quot; height=&quot;773&quot; data-origin-width=&quot;710&quot; data-origin-height=&quot;1009&quot;/&gt;&lt;/span&gt;&lt;figcaption&gt;voumetricfog 체크 해주기&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;u&gt;&lt;b&gt;volumetric fog 는 무조건 사용한다고 생각해라!!&amp;nbsp;&lt;/b&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;볼류메트릭 포그를 사용할때는 포그밀도를 낮춰주고 동시에 사용하는 것을 줄여라&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;scattering fog로 분포도를 조정해주고&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;알베도로 컬러&amp;nbsp; 조정하기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;emissive &amp;gt; 언제 사용할까?&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;color: #333333; text-align: start;&quot; data-ke-size=&quot;size16&quot;&gt;소멸 스케일 Extinxtioin scale 조정 많이 쓴다&lt;/p&gt;
&lt;p style=&quot;color: #333333; text-align: start;&quot; data-ke-size=&quot;size16&quot;&gt;똑같이 시작거리가 있다 앞쪽을 깨끗하게 비우고 싶으면 쓴다&lt;/p&gt;
&lt;p style=&quot;color: #333333; text-align: start;&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;color: #333333; text-align: start;&quot; data-ke-size=&quot;size16&quot;&gt;포그가 중요하다 &amp;gt; 7기 포그 적극 사용할 것&lt;/p&gt;
&lt;p style=&quot;color: #333333; text-align: start;&quot; data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h4 data-ke-size=&quot;size20&quot;&gt;&lt;b&gt;PostProcessVolume 후보정&lt;/b&gt;&lt;/h4&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;unbound&lt;/b&gt;&amp;nbsp; 무한 을 풀어주지 않으면 &amp;gt; 사각형 박스 안에서만 적용이 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;그래서 이것을 활용해서 여러개 쓸수 있다! 범위를 넓혀서&amp;nbsp; &amp;nbsp;실내 실외 표현을 할때 사용한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;또한 우선순위가 있는데 우선순위 수치가 높을 수록 상위에 보인다. 특히 울트라 스카이랑 같이 사용할때 우선순위 설정으로 룩을 조정할 수가 있다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;466&quot; data-origin-height=&quot;265&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/biOJQB/btsQknkEiNX/CqtFaHf1WoeAT81mn3yyAK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/biOJQB/btsQknkEiNX/CqtFaHf1WoeAT81mn3yyAK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/biOJQB/btsQknkEiNX/CqtFaHf1WoeAT81mn3yyAK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbiOJQB%2FbtsQknkEiNX%2FCqtFaHf1WoeAT81mn3yyAK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;466&quot; height=&quot;265&quot; data-origin-width=&quot;466&quot; data-origin-height=&quot;265&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;10정도 넣어준다, 그리고 노출값 조정해주고&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;동작하는 조건은 카메라가 그 안으로 들어가야 세팅값이 변경된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Bloom&lt;/b&gt; 뽀샤시 한 느낌&lt;u&gt;&amp;nbsp; intensity&lt;/u&gt;와&lt;u&gt; threshold&lt;/u&gt; 밀도랑 한계치 조정해서 뿌옇게 만들기 가능, 방식 조정도 가능&amp;nbsp; method&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;위에 방식을 조정하면&lt;u&gt; convolution&lt;/u&gt;으로 변경을 하면 빛줄기 같은 시네마틱 효과가 가능하다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;gt;&amp;gt;&amp;gt;자동차 헤드라이트나 가로등 불빛 같은것을 사용할때 이 방식으로 사용한&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1746&quot; data-origin-height=&quot;1224&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/M0w4y/btsQmXEvtAo/taQ6RvQRq6zb2Ak6oSg081/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/M0w4y/btsQmXEvtAo/taQ6RvQRq6zb2Ak6oSg081/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/M0w4y/btsQmXEvtAo/taQ6RvQRq6zb2Ak6oSg081/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FM0w4y%2FbtsQmXEvtAo%2FtaQ6RvQRq6zb2Ak6oSg081%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1746&quot; height=&quot;1224&quot; data-origin-width=&quot;1746&quot; data-origin-height=&quot;1224&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2051&quot; data-origin-height=&quot;850&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/cse4bu/btsQmqGVwt8/JnFQ4nYCFVlWhVFMEP8s1k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/cse4bu/btsQmqGVwt8/JnFQ4nYCFVlWhVFMEP8s1k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/cse4bu/btsQmqGVwt8/JnFQ4nYCFVlWhVFMEP8s1k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fcse4bu%2FbtsQmqGVwt8%2FJnFQ4nYCFVlWhVFMEP8s1k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2051&quot; height=&quot;850&quot; data-origin-width=&quot;2051&quot; data-origin-height=&quot;850&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Chromatic&lt;/b&gt; (색수차)효과&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;색수차(色收差, Chromatic Aberration)&lt;/b&gt; &amp;rarr; 광학 용어로, 렌즈가 빛의 파장을 완벽히 한 초점에 모으지 못해서 &lt;b&gt;색이 번져 보이는 현상&lt;/b&gt;을 말해요. 예를 들어, 카메라 렌즈나 망원경에서 보라색이나 초록색 테두리가 보이는 경우가 색수차입니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;s&gt;살짝 사용하면 좋다&lt;/s&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1247&quot; data-origin-height=&quot;705&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/odXba/btsQkQ1ah74/eCU9Jt1eJ2zVXOJHbutrp0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/odXba/btsQkQ1ah74/eCU9Jt1eJ2zVXOJHbutrp0/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/odXba/btsQkQ1ah74/eCU9Jt1eJ2zVXOJHbutrp0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FodXba%2FbtsQkQ1ah74%2FeCU9Jt1eJ2zVXOJHbutrp0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;752&quot; height=&quot;425&quot; data-origin-width=&quot;1247&quot; data-origin-height=&quot;705&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Dirt Mask&lt;/b&gt; 렌즈에 뭐가 묻어있는 효과 &amp;gt; 태양광이 렌즈로 들어올때 잘 보인다. &amp;gt;&amp;gt;&amp;gt; perlin noise 나 텍스쳐 넣어서 지문자국 같은것 렌즈에 묻어있는것 같이 표현 가능 하다. &amp;gt;&amp;gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1751&quot; data-origin-height=&quot;1223&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/Lad0I/btsQjPaFnDr/0nWgUh4f2dbKZ2Px80EQ00/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/Lad0I/btsQjPaFnDr/0nWgUh4f2dbKZ2Px80EQ00/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/Lad0I/btsQjPaFnDr/0nWgUh4f2dbKZ2Px80EQ00/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FLad0I%2FbtsQjPaFnDr%2F0nWgUh4f2dbKZ2Px80EQ00%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1751&quot; height=&quot;1223&quot; data-origin-width=&quot;1751&quot; data-origin-height=&quot;1223&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;Lens Flares&amp;nbsp;&lt;/b&gt; &amp;nbsp;&amp;gt; Bokeh&amp;nbsp; &amp;gt;약하게 사용하는것이 좋다 . 있는듯 없는듯&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;image Effects&lt;/b&gt; &amp;gt; 가장자리를 어둡게 만드는 효과 &amp;gt;&amp;nbsp; 영화에서는 2D로 작업하긴 하지만 대부분 다 사용한다.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1842&quot; data-origin-height=&quot;908&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bJgFtE/btsQkgeJUZO/I0XiGuVnFcmW2QkMwoXOJK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bJgFtE/btsQkgeJUZO/I0XiGuVnFcmW2QkMwoXOJK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bJgFtE/btsQkgeJUZO/I0XiGuVnFcmW2QkMwoXOJK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbJgFtE%2FbtsQkgeJUZO%2FI0XiGuVnFcmW2QkMwoXOJK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1842&quot; height=&quot;908&quot; data-origin-width=&quot;1842&quot; data-origin-height=&quot;908&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;944&quot; data-origin-height=&quot;490&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/Oj1sG/btsQlS4Y75V/Ogonq3jLU5h39lFL39Z4f0/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/Oj1sG/btsQlS4Y75V/Ogonq3jLU5h39lFL39Z4f0/img.png&quot; data-alt=&quot;색보정의 개념으로 사용해도 된다. 색온도&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/Oj1sG/btsQlS4Y75V/Ogonq3jLU5h39lFL39Z4f0/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FOj1sG%2FbtsQlS4Y75V%2FOgonq3jLU5h39lFL39Z4f0%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;944&quot; height=&quot;490&quot; data-origin-width=&quot;944&quot; data-origin-height=&quot;490&quot;/&gt;&lt;/span&gt;&lt;figcaption&gt;색보정의 개념으로 사용해도 된다. 색온도&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Temp 파랑 오렌지&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Tint 색조 오른쪽 보라색 왼쪽 초록색&amp;nbsp; &amp;nbsp;&amp;gt; 원래 목적은 하얀색 잡기 위해서 였다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;컬러 그레이딩&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;a href=&quot;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&lt;/a&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1757036711540&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;article&quot; data-og-title=&quot;컬러 그레이딩&quot; data-og-description=&quot;컬러 그레이딩(Color Grading) 이란, 영화 제작에 있어서 영화의 색감을 결정하는 최종 작업이다. DI 또&quot; data-og-host=&quot;namu.wiki&quot; data-og-source-url=&quot;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&quot; data-og-url=&quot;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&quot; data-og-image=&quot;https://scrap.kakaocdn.net/dn/ls1Mq/hyZGmJux5Y/ixb6kHiAM4FNRw6SQlFTKK/img.jpg?width=200&amp;amp;height=146&amp;amp;face=0_0_200_146&quot;&gt;&lt;a href=&quot;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://namu.wiki/w/%EC%BB%AC%EB%9F%AC%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EB%94%A9&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url('https://scrap.kakaocdn.net/dn/ls1Mq/hyZGmJux5Y/ixb6kHiAM4FNRw6SQlFTKK/img.jpg?width=200&amp;amp;height=146&amp;amp;face=0_0_200_146');&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;컬러 그레이딩&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;컬러 그레이딩(Color Grading) 이란, 영화 제작에 있어서 영화의 색감을 결정하는 최종 작업이다. DI 또&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;namu.wiki&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;옛날에 매트릭스 때문에 녹색이 유행했었다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;푸르딩딩에서 요즘에는 오렌지와 녹색이 같이 섞여 있는 색이 유행이다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Lut 영화에서 쓰는것 &amp;gt;&amp;nbsp; &amp;nbsp;이게 유행을 탄다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;영화나 영상 후반 작업에서 &lt;b&gt;LUT (Look-Up Table)&lt;/b&gt; 는 색 보정과 색 보정을 빠르고 일관되게 적용하기 위해 사용하는 &lt;b&gt;색상 변환 표(Color Transform Table)&lt;/b&gt; 입니다. 쉽게 말하면, 카메라에서 찍힌 원본 영상의 색을 특정한 방식으로 변환해서 원하는 룩(look)이나 무드를 만들어내는 &amp;ldquo;색상 필터&amp;rdquo; 같은 역할을 합니다.&lt;/p&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  LUT의 특징&lt;/h3&gt;
&lt;ol style=&quot;list-style-type: decimal;&quot; data-ke-list-type=&quot;decimal&quot;&gt;
&lt;li&gt;&lt;b&gt;빠른 적용&lt;/b&gt;&lt;br /&gt;복잡한 색 보정 과정을 일일이 매번 손으로 하지 않고, LUT 파일 하나로 동일한 색감 변환을 바로 적용할 수 있습니다.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;일관성 유지&lt;/b&gt;&lt;br /&gt;같은 LUT를 여러 장면에 적용하면, 영화 전체의 색감이 균일하게 유지됩니다. 예: 특정 영화가 전반적으로 푸른 느낌, 따뜻한 느낌을 유지하는 경우.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;표준화된 포맷&lt;/b&gt;&lt;br /&gt;.cube 같은 LUT 파일 포맷이 많이 쓰이며, DaVinci Resolve, Premiere Pro, After Effects, Unreal Engine 등 대부분의 영상 툴에서 사용 가능합니다.&lt;/li&gt;
&lt;/ol&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  LUT의 종류&lt;/h3&gt;
&lt;ol style=&quot;list-style-type: decimal;&quot; data-ke-list-type=&quot;decimal&quot;&gt;
&lt;li&gt;&lt;b&gt;기술적 LUT (Technical LUT)&lt;/b&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;카메라의 &lt;b&gt;Log 색공간 &amp;rarr; Rec.709&lt;/b&gt; 같은 표준 색공간 변환용&lt;/li&gt;
&lt;li&gt;촬영 원본을 &amp;lsquo;보통 TV/모니터에서 보이는 색&amp;rsquo;으로 맞춰줌&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;크리에이티브 LUT (Creative LUT)&lt;/b&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;특정 무드나 영화적인 톤을 입히는 용도&lt;/li&gt;
&lt;li&gt;예: 빈티지 영화 LUT, 블록버스터 LUT, 시네마틱 teal &amp;amp; orange LUT&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-ke-size=&quot;size23&quot;&gt;  예시&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li&gt;&lt;b&gt;촬영 원본(Log 영상)&lt;/b&gt; : 밋밋하고 회색빛으로 보임&lt;/li&gt;
&lt;li&gt;&lt;b&gt;기술적 LUT 적용&lt;/b&gt; : 사람이 보기 좋은 색공간(Rec.709)으로 변환&lt;/li&gt;
&lt;li&gt;&lt;b&gt;크리에이티브 LUT 추가&lt;/b&gt; : &amp;ldquo;따뜻한 노을 느낌&amp;rdquo; 또는 &amp;ldquo;차가운 스릴러 분위기&amp;rdquo; 같은 무드 완성&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;  정리하면, LUT는 **&amp;ldquo;영상의 색을 바꿔주는 미리 저장된 수학적 변환 공식&amp;rdquo;**이라고 보면 됩니다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;색보정용으로 많이 쓰이는 프로그램이 &lt;b&gt;다비치 리졸브&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&lt;b&gt;&lt;a href=&quot;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&amp;amp;utm_adgroupid=173653107119&amp;amp;gad_source=1&amp;amp;gad_campaignid=21606589102&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&quot; target=&quot;_blank&quot; rel=&quot;noopener&amp;nbsp;noreferrer&quot;&gt;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&amp;amp;utm_adgroupid=173653107119&amp;amp;gad_source=1&amp;amp;gad_campaignid=21606589102&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;figure id=&quot;og_1757036959480&quot; contenteditable=&quot;false&quot; data-ke-type=&quot;opengraph&quot; data-ke-align=&quot;alignCenter&quot; data-og-type=&quot;website&quot; data-og-title=&quot;[2025] DaVinci Resolve 사용 방법: 동영상 편집 초보자 가이드&quot; data-og-description=&quot;JPG, JPEG, TIFF, DPX, RAW, OpenEXR, R3D, JPEG 2000 및 PNG&quot; data-og-host=&quot;www.movavi.com&quot; data-og-source-url=&quot;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&amp;amp;utm_adgroupid=173653107119&amp;amp;gad_source=1&amp;amp;gad_campaignid=21606589102&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&quot; data-og-url=&quot;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?gad_campaignid=21606589102&amp;amp;gad_source=1&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&amp;amp;utm_adgroupid=173653107119&amp;amp;utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&quot; data-og-image=&quot;&quot;&gt;&lt;a href=&quot;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&amp;amp;utm_adgroupid=173653107119&amp;amp;gad_source=1&amp;amp;gad_campaignid=21606589102&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&quot; target=&quot;_blank&quot; rel=&quot;noopener&quot; data-source-url=&quot;https://www.movavi.com/kr/adv/how-to-use-davinci-resolve/?utm_campaign=21606589102&amp;amp;utm_campaignid=21606589102&amp;amp;utm_adgroupid=173653107119&amp;amp;gad_source=1&amp;amp;gad_campaignid=21606589102&amp;amp;gbraid=0AAAAADp1QaMKnuJmHBkgT5Evc49ufXkmH&amp;amp;gclid=Cj0KCQjw8eTFBhCXARIsAIkiuOw8V4MAZIHBQ9Kg3fYE91PsYHVxOEk2Zxa83C58amzI0pjpuFBHcl0aAiGuEALw_wcB&quot;&gt;
&lt;div class=&quot;og-image&quot; style=&quot;background-image: url();&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;og-text&quot;&gt;
&lt;p class=&quot;og-title&quot; data-ke-size=&quot;size16&quot;&gt;[2025] DaVinci Resolve 사용 방법: 동영상 편집 초보자 가이드&lt;/p&gt;
&lt;p class=&quot;og-desc&quot; data-ke-size=&quot;size16&quot;&gt;JPG, JPEG, TIFF, DPX, RAW, OpenEXR, R3D, JPEG 2000 및 PNG&lt;/p&gt;
&lt;p class=&quot;og-host&quot; data-ke-size=&quot;size16&quot;&gt;www.movavi.com&lt;/p&gt;
&lt;/div&gt;
&lt;/a&gt;&lt;/figure&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;인물이 있으면 피사체를 따준다. &amp;gt; 취업 이후에 공부하는것 추천&amp;nbsp; &amp;nbsp; &amp;nbsp;에펙 , 포토샵에 루메트릭 으로 색보정을 한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;에펙에 기본으로 들어가 있는 루메트릭 확인해보기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;컬러 그레이딩은 윤정쌤 영상 확인하기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;film 섹션으로 가보자 Toe 하나만 쓸만하다 &amp;gt; 검은 화면에 디테일이 살아난다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Global illumination 밑으로는&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;505&quot; data-origin-height=&quot;271&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/c7HIvn/btsQmhXLu7P/kLmLTyPnxDRaxM5mIV6UuK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/c7HIvn/btsQmhXLu7P/kLmLTyPnxDRaxM5mIV6UuK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/c7HIvn/btsQmhXLu7P/kLmLTyPnxDRaxM5mIV6UuK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fc7HIvn%2FbtsQmhXLu7P%2FkLmLTyPnxDRaxM5mIV6UuK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;505&quot; height=&quot;271&quot; data-origin-width=&quot;505&quot; data-origin-height=&quot;271&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;루멘만 사용한다. 5.0에서 부터 시작&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼도 외부 렌더러 들이 있다. Vray 옥테인 등 &amp;gt;유료다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1149&quot; data-origin-height=&quot;854&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/bG3Lnj/btsQkTXSpq1/DyiNMZiVkV1NZ3kGfahz5k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/bG3Lnj/btsQkTXSpq1/DyiNMZiVkV1NZ3kGfahz5k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/bG3Lnj/btsQkTXSpq1/DyiNMZiVkV1NZ3kGfahz5k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FbG3Lnj%2FbtsQkTXSpq1%2FDyiNMZiVkV1NZ3kGfahz5k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1149&quot; height=&quot;854&quot; data-origin-width=&quot;1149&quot; data-origin-height=&quot;854&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;위에 두개는 일단 좋다고 하니까 켜놓는것&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;1.반사에 의해서 2.라이트 샘플 수가 부족해서 바들거리는거&amp;nbsp; 보정해줄수 있는게 final gather quality 2,4,8&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이제 고급 Advanced 로가서&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Lumen Scene lighting Update Speed 를 빠르게 하면 더 민첩하게 색이 변화한다 대신에 더 빠르게 바들거릴수 있다.&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;카메라가 빨리 움직이는게 아니라면 줄이고, 카메라가 빨리 움직이면 높히면 된다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Final Gather lighting Speed&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;보통 두개 같이 조정한다.&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;Diffusse color boost &amp;gt; 실내에서 많이 쓰이는 것&amp;nbsp; &amp;nbsp;강제로 내부에 광량을 설정하는것 밝기 변화, 컬러감 변화&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;2044&quot; data-origin-height=&quot;980&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/csSPTS/btsQmQyC4aE/SKoSM4XIQnJqE2ueZpkfzk/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/csSPTS/btsQmQyC4aE/SKoSM4XIQnJqE2ueZpkfzk/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/csSPTS/btsQmQyC4aE/SKoSM4XIQnJqE2ueZpkfzk/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2FcsSPTS%2FbtsQmQyC4aE%2FSKoSM4XIQnJqE2ueZpkfzk%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;2044&quot; height=&quot;980&quot; data-origin-width=&quot;2044&quot; data-origin-height=&quot;980&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;hr contenteditable=&quot;false&quot; data-ke-type=&quot;horizontalRule&quot; data-ke-style=&quot;style5&quot; /&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;real smart motion blur 에펙에서 블러 잡기&amp;nbsp; &amp;gt;&amp;gt; 유로 플러그인&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;목표는 9월 10월 11월 한달은 라이팅 편집 하기 두달은 모델링 레벨 디자인 그리고&amp;nbsp;&lt;/p&gt;</description>
      <category>CG/언리얼심화</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/33</guid>
      <comments>https://wonderland2134.tistory.com/33#entry33comment</comments>
      <pubDate>Fri, 12 Sep 2025 01:12:38 +0900</pubDate>
    </item>
    <item>
      <title>65일차 (250818)_RC1</title>
      <link>https://wonderland2134.tistory.com/30</link>
      <description>&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;612&quot; data-origin-height=&quot;318&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/6rXbd/btsPYFya4uD/nN9lBkk6VlLyVefLQtK5yK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/6rXbd/btsPYFya4uD/nN9lBkk6VlLyVefLQtK5yK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/6rXbd/btsPYFya4uD/nN9lBkk6VlLyVefLQtK5yK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2F6rXbd%2FbtsPYFya4uD%2FnN9lBkk6VlLyVefLQtK5yK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;724&quot; height=&quot;376&quot; data-origin-width=&quot;612&quot; data-origin-height=&quot;318&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;photogrammetry : 사진을 이용하여 텍스처를 포함한 3D 모델링을 생성하는 기술&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;촬영시 주의사항&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;흐린날 , 야외, 차양막 좋음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;직사광선, 그림자, 바람, 눈, 비 안좋음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;피해야하는 대상 어셋&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;유리등의 투과되는 재질이 있는 어셋&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;반사가 있는 어셋 플라스틱, 메탈 등&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;사진찍는 요령&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이전 사진과 겹쳐지는 부분이 ㅁ낳아야함&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;50-80장 정도 필요&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;확대금지&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;카메라 안 흔들리게&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;중간 노즐값￼&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;photogrammetry : 사진을 이용하여 텍스처를 포함한 3D 모델링을 생성하는 기술&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;촬영시 주의사항&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;흐린날 , 야외, 차양막 좋음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;직사광선, 그림자, 바람, 눈, 비 안좋음&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;피해야하는 대상 어셋&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;유리등의 투과되는 재질이 있는 어셋&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;반사가 있는 어셋 플라스틱, 메탈 등&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;사진찍는 요령&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;이전 사진과 겹쳐지는 부분이 ㅁ낳아야함&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;50-80장 정도 필요&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;확대금지&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;카메라 안 흔들리게&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;중간 노즐값&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;ISO 감도 100이하&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;F-stop 최대한 높은값 (DOF 생기지 않도록)&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;셔터 스피드 1/120 이상&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;카메라 위치 정보 on&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;스마트 폰에서 자동보정, 자동 확대 축소 off&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;너무 왜곡이 심한 카메라 안됨&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;테이블 위에 올려서 찍을때 나무 결 같은 패턴이 있으면 좋다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-end=&quot;27&quot; data-start=&quot;0&quot; data-ke-size=&quot;size16&quot;&gt;카메라의 기본 3구성요소는 보통 다음을 말합니다:&lt;/p&gt;
&lt;h3 data-end=&quot;49&quot; data-start=&quot;29&quot; data-ke-size=&quot;size23&quot;&gt;1. &lt;b&gt;렌즈 (Lens)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;161&quot; data-start=&quot;50&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;81&quot; data-start=&quot;50&quot;&gt;빛을 모아 센서(또는 필름)에 맺히게 하는 역할.&lt;/li&gt;
&lt;li data-end=&quot;128&quot; data-start=&quot;82&quot;&gt;초점거리, 조리개(F값), 화각 등에 따라 사진의 느낌과 표현이 달라집니다.&lt;/li&gt;
&lt;li data-end=&quot;161&quot; data-start=&quot;129&quot;&gt;줌렌즈, 단렌즈, 광각, 망원 등 다양한 종류가 있음.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 data-end=&quot;186&quot; data-start=&quot;163&quot; data-ke-size=&quot;size23&quot;&gt;2. &lt;b&gt;셔터 (Shutter)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;291&quot; data-start=&quot;187&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;213&quot; data-start=&quot;187&quot;&gt;빛이 센서에 닿는 시간을 조절하는 장치.&lt;/li&gt;
&lt;li data-end=&quot;262&quot; data-start=&quot;214&quot;&gt;셔터 속도가 빠르면 움직임이 멈춘 듯 찍히고, 느리면 흔들림이나 잔상이 표현됨.&lt;/li&gt;
&lt;li data-end=&quot;291&quot; data-start=&quot;263&quot;&gt;즉, &quot;빛을 얼마나 오래 받을 것인가&quot;를 결정.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 data-end=&quot;338&quot; data-start=&quot;293&quot; data-ke-size=&quot;size23&quot;&gt;3. &lt;b&gt;필름 또는 이미지 센서 (Film / Image Sensor)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;448&quot; data-start=&quot;339&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;366&quot; data-start=&quot;339&quot;&gt;들어온 빛을 실제 이미지로 기록하는 부분.&lt;/li&gt;
&lt;li data-end=&quot;408&quot; data-start=&quot;367&quot;&gt;옛날 카메라는 필름, 디지털 카메라는 CCD/CMOS 센서를 사용.&lt;/li&gt;
&lt;li data-end=&quot;448&quot; data-start=&quot;409&quot;&gt;센서 크기(풀프레임, APS-C 등)에 따라 화질과 심도가 달라짐.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-end=&quot;453&quot; data-start=&quot;450&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-end=&quot;512&quot; data-start=&quot;455&quot; data-ke-size=&quot;size16&quot;&gt;  정리하자면:&lt;br /&gt;&lt;b&gt;렌즈 &amp;rarr; 빛 모음 / 셔터 &amp;rarr; 빛의 시간 조절 / 센서(필름) &amp;rarr; 기록&lt;/b&gt;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2 data-end=&quot;107&quot; data-start=&quot;70&quot; data-ke-size=&quot;size26&quot;&gt;  카메라의 노출 3요소 (Exposure Triangle) = 사진의 3요소&amp;nbsp;&lt;/h2&gt;
&lt;h3 data-end=&quot;128&quot; data-start=&quot;109&quot; data-ke-size=&quot;size23&quot;&gt;1. &lt;b&gt;ISO (감도)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;237&quot; data-start=&quot;129&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;150&quot; data-start=&quot;129&quot;&gt;센서가 빛을 받아들이는 민감도.&lt;/li&gt;
&lt;li data-end=&quot;193&quot; data-start=&quot;151&quot;&gt;낮은 ISO(100~200): 노이즈 적고 선명하지만 많은 빛 필요.&lt;/li&gt;
&lt;li data-end=&quot;237&quot; data-start=&quot;194&quot;&gt;높은 ISO(1600 이상): 어두운 곳에서 촬영 가능하지만 노이즈 증가.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-end=&quot;242&quot; data-start=&quot;239&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-end=&quot;277&quot; data-start=&quot;244&quot; data-ke-size=&quot;size23&quot;&gt;2. &lt;b&gt;조리개 (Aperture, f-stop)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;434&quot; data-start=&quot;278&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;315&quot; data-start=&quot;278&quot;&gt;렌즈의 &lt;b&gt;구멍 크기&lt;/b&gt;를 조절해 들어오는 빛의 양을 조정.&lt;/li&gt;
&lt;li data-end=&quot;378&quot; data-start=&quot;316&quot;&gt;&lt;b&gt;값이 작을수록(f/1.8, f/2.8)&lt;/b&gt; &amp;rarr; 구멍이 크고 빛 많이 들어옴, 배경 흐림(아웃포커싱).&lt;/li&gt;
&lt;li data-end=&quot;434&quot; data-start=&quot;379&quot;&gt;&lt;b&gt;값이 클수록(f/11, f/16)&lt;/b&gt; &amp;rarr; 구멍이 작아지고 빛 적게 들어옴, 전체적으로 선명.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-end=&quot;439&quot; data-start=&quot;436&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h3 data-end=&quot;473&quot; data-start=&quot;441&quot; data-ke-size=&quot;size23&quot;&gt;3. &lt;b&gt;셔터 속도 (Shutter Speed)&lt;/b&gt;&lt;/h3&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;581&quot; data-start=&quot;474&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;491&quot; data-start=&quot;474&quot;&gt;셔터가 열려 있는 시간.&lt;/li&gt;
&lt;li data-end=&quot;530&quot; data-start=&quot;492&quot;&gt;&lt;b&gt;빠른 속도(1/1000s)&lt;/b&gt; &amp;rarr; 움직임이 멈춘 듯 선명.&lt;/li&gt;
&lt;li data-end=&quot;581&quot; data-start=&quot;531&quot;&gt;&lt;b&gt;느린 속도(1/10s)&lt;/b&gt; &amp;rarr; 움직임이 흔들려 보이거나, 야경/빛 궤적 표현 가능.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-end=&quot;586&quot; data-start=&quot;583&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;h2 data-end=&quot;625&quot; data-start=&quot;588&quot; data-ke-size=&quot;size26&quot;&gt;  추가로: Focal Length (초점거리, 렌즈 길이)&lt;/h2&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;813&quot; data-start=&quot;626&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;684&quot; data-start=&quot;626&quot;&gt;&quot;focal lens&quot;라고 하신 건 **초점거리(Focal Length)**를 말하는 것 같아요.&lt;/li&gt;
&lt;li data-end=&quot;717&quot; data-start=&quot;685&quot;&gt;mm 단위(예: 24mm, 50mm, 200mm).&lt;/li&gt;
&lt;li data-end=&quot;762&quot; data-start=&quot;718&quot;&gt;&lt;b&gt;짧은 초점거리(광각, 24mm 이하)&lt;/b&gt;: 넓은 장면, 원근감 강조.&lt;/li&gt;
&lt;li data-end=&quot;813&quot; data-start=&quot;763&quot;&gt;&lt;b&gt;긴 초점거리(망원, 85mm 이상)&lt;/b&gt;: 멀리 있는 피사체 확대, 배경 압축 효과.&lt;/li&gt;
&lt;/ul&gt;
&lt;hr data-end=&quot;818&quot; data-start=&quot;815&quot; data-ke-style=&quot;style1&quot; /&gt;
&lt;p data-end=&quot;830&quot; data-start=&quot;820&quot; data-ke-size=&quot;size16&quot;&gt;  정리하면:&lt;/p&gt;
&lt;ul style=&quot;list-style-type: disc;&quot; data-end=&quot;970&quot; data-start=&quot;831&quot; data-ke-list-type=&quot;disc&quot;&gt;
&lt;li data-end=&quot;850&quot; data-start=&quot;831&quot;&gt;&lt;b&gt;ISO&lt;/b&gt; = 센서 감도&lt;/li&gt;
&lt;li data-end=&quot;892&quot; data-start=&quot;851&quot;&gt;&lt;b&gt;Aperture (조리개)&lt;/b&gt; = 빛의 양 + 심도(배경 흐림)&lt;/li&gt;
&lt;li data-end=&quot;928&quot; data-start=&quot;893&quot;&gt;&lt;b&gt;Shutter Speed&lt;/b&gt; = 시간 + 움직임 표현&lt;/li&gt;
&lt;li data-end=&quot;970&quot; data-start=&quot;929&quot;&gt;&lt;b&gt;Focal Length (렌즈 초점거리)&lt;/b&gt; = 화각 + 원근감&lt;/li&gt;
&lt;/ul&gt;</description>
      <category>CG/언리얼심화</category>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/30</guid>
      <comments>https://wonderland2134.tistory.com/30#entry30comment</comments>
      <pubDate>Sun, 7 Sep 2025 19:54:49 +0900</pubDate>
    </item>
    <item>
      <title>40일차_메타휴먼</title>
      <link>https://wonderland2134.tistory.com/29</link>
      <description>&lt;p data-ke-size=&quot;size16&quot;&gt;5.3와 5.4 5.5 5.6 버전 마다 메타휴먼 컨버팅 하는게 다 다르다&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;!&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;몸에 대한 애니메이션&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;믹사모에 나와있는 에니메이션 적용해보기&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;믹사모에 있는 뼈가 있고 애니메이션 이있고&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;내가 모델링해서 업로드 할수 도 있는데 여기있는 뼈랑 안맞아서적용이 안되는 경우도 많다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;언리얼 시포디 믹사모 메휴 다 뼈가 다르다&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;1349&quot; data-origin-height=&quot;648&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/l8sjn/btsQlaqens9/4tZqvu2VYjvbL6GSuJcVSK/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/l8sjn/btsQlaqens9/4tZqvu2VYjvbL6GSuJcVSK/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/l8sjn/btsQlaqens9/4tZqvu2VYjvbL6GSuJcVSK/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fl8sjn%2FbtsQlaqens9%2F4tZqvu2VYjvbL6GSuJcVSK%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; width=&quot;1349&quot; height=&quot;648&quot; data-origin-width=&quot;1349&quot; data-origin-height=&quot;648&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;
&lt;p data-ke-size=&quot;size16&quot;&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;figure class=&quot;imageblock alignCenter&quot; data-ke-mobileStyle=&quot;widthOrigin&quot; data-origin-width=&quot;0&quot; data-origin-height=&quot;0&quot;&gt;&lt;span data-url=&quot;https://blog.kakaocdn.net/dn/b65UMf/btsQimy5614/ZpuG1l3Dl2Qmz4p81JpN3k/img.png&quot; data-phocus=&quot;https://blog.kakaocdn.net/dn/b65UMf/btsQimy5614/ZpuG1l3Dl2Qmz4p81JpN3k/img.png&quot;&gt;&lt;img src=&quot;https://blog.kakaocdn.net/dn/b65UMf/btsQimy5614/ZpuG1l3Dl2Qmz4p81JpN3k/img.png&quot; srcset=&quot;https://img1.daumcdn.net/thumb/R1280x0/?scode=mtistory2&amp;fname=https%3A%2F%2Fblog.kakaocdn.net%2Fdn%2Fb65UMf%2FbtsQimy5614%2FZpuG1l3Dl2Qmz4p81JpN3k%2Fimg.png&quot; onerror=&quot;this.onerror=null; this.src='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png'; this.srcset='//t1.daumcdn.net/tistory_admin/static/images/no-image-v1.png';&quot; loading=&quot;lazy&quot; data-origin-width=&quot;0&quot; data-origin-height=&quot;0&quot;/&gt;&lt;/span&gt;&lt;/figure&gt;
&lt;/p&gt;</description>
      <author>Barefoot_soul</author>
      <guid isPermaLink="true">https://wonderland2134.tistory.com/29</guid>
      <comments>https://wonderland2134.tistory.com/29#entry29comment</comments>
      <pubDate>Fri, 5 Sep 2025 09:42:57 +0900</pubDate>
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